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Balls

   (28 reviews)
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4 Screenshots

About This File

My second wad. This time around I wanted to learn to use Boom features. It was originally made for Prboom+, and then adjusted for Risen3D and Zdoom. There are no port specific features used beyond Boom. The Story - The other watchtowers are silent, your mounted gun is out of ammo, and another horde of demons is approaching. Those UAC eggheads had to know that making artificial versions of demonic artifacts would attract their attention. You might live if you make it inside the research facility and are able to shut the gate behind you...


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Teo Slayer

  

5 stars only because of its funny name

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Li'l devil

·

  

A fun, but average map designed around a gimmick. Basically, it uses tons of power up spheres as decorations, hence the name "Balls", and I find it pretty cool, which is why I remembered this map after all the years. But other than its gimmick, it's very average and the level design is rather typical and dull. The monster encounters aren't difficult, but some are really poorly designed, and it has unnecessary cyber fight in the end, which is probably the easiest cyber fight I've seen. Also, some parts of this level are unintuitive, and in one moment you practically need a mouselook to shoot a switch.

By far the most memorable part about this map is its opening: if you don't run exactly where you need the second the elevator stops, you die a very horrible and hilarious death! *rawr*

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Guest

Unknown date

  
I don't know what that was supposed to be but fun it ain't.

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Guest

Unknown date

  
This gets an instant five stars just for the introduction sequence. I haven't even played the rest of the level but I'll give it five stars just for that bit.

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Guest

Unknown date

  
Well, I've played it. The level has some impressive large spaces, and it's entertaining although not very hard; there's a huge amount of health and ammo, and I could pick up some invulnerability spheres (this was perhaps a bug). I was expecting the cyberdemon to warp in at the end for a final battle but he didn't, although he is present in the level. There are a few quirks and the texturing looks crude at times, but the scale is impressive and I was never bored.

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Guest

Unknown date

  
The name doesn't make any sense. Well anyway, I personally liked it alot. The music fitted greatly, the athmosphere was great, and the last part was pretty sweet. 4/5 -Moti

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Guest

Unknown date

  
Overall, I liked this level. However, I got lost (I believe it was due to a bug since I looked everywhere, it involved the blue door). I will give this a 5 but I think it should get a 4.5/5.

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Guest

Unknown date

  
not bad

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Guest

Unknown date

  
great

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Guest

Unknown date

  
Wow, this might be the most bizzare level I have ever played in my life. However I think it's worth the time to download and play because it does have some pretty cool parts. 3/4/07

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Guest

Unknown date

  
There are much better wads in this style.

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Guest

Unknown date

  
Very nice! I was expecting shite with the Newstuff review...

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Unknown date

  
The map is a mess and it feels like a jokemap at times. Still, it had some nice spots (especially the beginning), so I'll give it 2 stars.

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Unknown date

  
please stop this wads from 1994 -- Seriously, though. Once you figure out how to get past the demon part, victory becomes trivial. Nice and brutal.

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Unknown date

  
WTF? This is some crazy hard core shit. Died 4 times before I beat it. Too old to hope for more but damn I wish...

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Unknown date

  
Bizzare but good

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Unknown date

  
This map is far too bizzare, and has way too many rooms where it's so dark you can't even see the enemies. A gimmick at best.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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