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Odamex

   (22 reviews)
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About This File

you taught it where over... the Hell Spawn had been massacred and now you're remains where strong... but then in a Flash of surprice attacks the second Demon Spaceship and once again the Demons are hear.. fight for survival in a quest for saving earth


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Unknown date

  
This is not ODAMEX fool -Th0r

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Unknown date

  
Not odamex -Ralphis

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Unknown date

  
Worst. Map. EVAR.

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Unknown date

  
An insult to ODAMEX.

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Unknown date

  
Very good gameplay, detail. Odamex lived up to the hype.

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Unknown date

  
stellar. love the gfx

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Unknown date

  
What the hell? Did you just steal the name of our project and slap it on your average wad? This is like someone making a wad called prboom.wad.

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Unknown date

  
Odamex was worth the wait ***** would be conned into downloading again ~Cson

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Unknown date

  
a steaming pile of detoxed defecation

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Unknown date

  
5/5 just for having the wit to take the piss out of that over-hyped odamex business.

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Lame -impClaw

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Unknown date

  
Pitiful attemt1 0/5

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avoid 0/5

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Crap wad, stolen name

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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