Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Hard Attack

   (18 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

Its time to return to attack and clear this base from its evil for once and for all. The map is based on the original master level named attack and its completely made from scratch. Jumping allowed altough its not needed to complete the map but it shouldn't mess up gameplay either. Overall its not an hard map at all I think this map would please the less skilled players on UV. Ok enough talk send them back to hell.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

rd.

·

  

Hard Attack is a remake of Tim Willits's ATTACK.wad from the Master Levels. 

 

Dated 2006, it has that tidy trim-heavy look many have come to associate with the time. Little is unexpected, but it is pleasant enough to look at. The original layout, with its straight hallways and clean angles and pervasive symmetry, happens to suit mid-'00s stylings perfectly, or at least stereotypes of them. So, to me, it felt like the remake was proving the thesis that ATTACK.wad, enhanced a decade, would be an early-game Community Chest 3 map. 

 

The author says Hard Attack is "not a hard map." If anything, modern players might read that as understatement. Ammo can get tight early, but the action is very sedate. Throughout, you're mostly fighting a scattering of hitscanners, a trickle of pinkies, a duo of revvies, a handful of imps, piecemeal, in familiar ways, without a driving pace or smooth flow. A late key trap throws four low-tiers at you. 

 

Having skimmed other reviews, "original design that willits made" is a sequence of words that made me laugh, divorced from context, with what has become common knowledge about Willits's history.

Share this review


Link to review
Guest

  
I can see why this base was used because it always had potential, however there's only so much you can do with it while keeping it's original design the same. Good but not great. -TRRobin.

Share this review


Link to review
Guest

Unknown date

  
This is dated October 2006. It's based on Tim Willits' ATTACK.wad, which was part of the Master Levels CD (it was alphabetically first of the lot). This remake adds a lot of detail and generally raises the monsters a tier, although the total count is almost the same. The layout has no new bits, but it looks more modern, and the gameplay is just as good. It's nice to be reminded of the Master Levels every now and again, they were good.

Share this review


Link to review
Guest

Unknown date

  
average, but worth a go 3/5

Share this review


Link to review
Guest

Unknown date

  
One of the better remake maps that I've seen in a while. The detailing fits this map excellently as its not too much but still enough to retain the old school feel while maintaining 2006 quality. This is probably this author's best map to date and I hope he continues like this. To the author of this map: Take note of the original design that willits made - this is how a good doom map should flow, look, and feel. If you can follow this style into your later maps, you will become much more successful. 4/5

Share this review


Link to review
Guest

Unknown date

  
Not really. Since this is a remake of the original, it suffers from some of the same design cop-outs, like heavy symmetry in many of the main areas. A worthy remake, but a remake of a map that's not really Willits' best work.

Share this review


Link to review
Guest

Unknown date

  
very good, a bit too easy skill 2 4/5

Share this review


Link to review
Guest

Unknown date

  
I don't have master levels. So I can't tell how it is as a remake. But I can tell it's a very fun level, so play it.

Share this review


Link to review
  • File Reviews

    • By Doomkid · Posted
      Good maps, most of them ended up in Skulltag later on (as in, 2004-2005 lol). A solid wad that frankly deserves more play time, even in the year 2021.
    • By roadworx · Posted
      this really deserves much more attention than it gets! it definitely has its fair share of negatives like cryptic progression, symmetry, etc, but for the time it's actually very good. the visuals are very nice with interesting architecture and good lighting, and despite not being balanced for pistol start very well the combat is great fun nonetheless.
    • By roadworx · Posted
      it's like if the casali brothers got their hands on skillsaw's kamikaze soldiers   srsly tho, for 1995 this wad is pretty vicious. the moeller brothers love to throw some real nasty shit at you on the regular, but despite that it still remains very fun (albeit somewhat frustrating at times). the levels all look decent for 1995, and the spritework for the new enemies and textures is quite good as well. aside from a few specific things (the beginning of map06 for example) there's not really any genuinely bad things about the megawad. if you're a fan of older stuff then i highly recommend this mapset - it's not as refined as later stuff the moellers worked on like memento mori, but it's still great fun.
    • By roadworx · Posted
      a very fun mapset that, unfortunately, is plagued by a few bugs. it's mostly fine if you get the fix, but if you're unaware of it then it's gonna prevent you from progressing   it's a shame, because this really is a great mapset. it starts off somewhat standard but quickly becomes quite reminiscent of av's later levels. i highly recommend it if you're into that
×