Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

the Challenge

   (4 reviews)
Sign in to follow this  


About This File

Okay, this basically is a very old WAD of mine, that comes from the times of my first steps in Doom editing. The actual date of this file's creation is 20-10-2002, and it's chronologically somewhere among my 10 very first maps. However it's not utterly crap, so I thought I might as well upload it. Despite it's age it should still provide some fun (even it is just for 3 minutes).

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


Unknown date

This has some rather nice and intense gameplay. You should at least fix the obvious HOM though, even if it's just an old map that you're releasing. 3/5 - Belial

Share this review

Link to review

Unknown date

This is from October 2002. It's pretty good as a short blast - I wasn't expecting much, but it's fun, with a hectic beginning and a tricky end room. Very simple and 1995-esque, but there's a decent challenge and a fair amount of action. It's yet another one of those levels where the cyberdemon obligingly stands under a crusher - why do they do that? There's a slime pit you can't escape, if you go back to get 100% kills.

Share this review

Link to review
  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.