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Das Labor

   (24 reviews)
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5 Screenshots

About This File

It is a big area with many rooms, doors and teleporters. The graphical details are very great! There are lights and connection to many rooms, so it doesn't look clumsy! The monsters and weapons are also placed in a very optimal way. This causes high gamefun!


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Guest

Unknown date

  
That's German for "The Laboratory", which is pronounced lab-roh-tree. Does it have high gamefun? Not really. It's one of those novelty slaughter wads that pits you against a vast amount of baddies, in this case 2137 of them, clumped in orderly grids throughout a moderately large map. The gameplay consists of standing in one place shooting furiously or dodging until the monsters infight each other; it's tedious to play, and NUTS.wad was basically the alpha and omega of this kind of thing.

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Guest

Unknown date

  
Boring and shiteasy UDoom slaughter map. Ridiculous amounts of ammo and health. The 'gamefun' is crap, because UDoom just lacks the proper monsters to make a slaughter map entertaining. 1/5 - Belial

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Guest

Unknown date

  
Maps are under-rated. This is actually pretty decent stuff.

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Guest

Unknown date

  
What detail?

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Guest

Unknown date

  
Hey Mr. “I wished this would be removed from the archives“, I fucked a woman last day and I don’t give a damn what you want. This is the updated version 2.2, so it is not so easy like in version 2.1. Keep in mind that I really worked hard for this and maybe you will enjoy this wad. Thank You – Hannes Müller

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Guest

Unknown date

  
What can I say, it's easy but I LOVE "slaughter maps". This is what DOOM was made for (if it was a bit harder, though...)

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Guest

Unknown date

  
Delete, kill the author. Thank you. 0/5

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Guest

Unknown date

  
I don't like monster festivals like this 2/5

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Guest

Unknown date

  
too many monsters...that's all..

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Guest

Unknown date

  
Easy. Calls the demons "aliens." Fun, though.

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Guest

Unknown date

  
For a slaughter map, very enjoyable. deldelda gives you five stars.

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Guest

Unknown date

  
Lots of fun.

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Guest

Unknown date

  
Shows once again that not every n00b can make a "HR-style" map that actually has the gameplay quality of HR; figts are boring and there´s far too much ammo, which makes it even more dull to play; effort has been put into visuals/detail but it doesn´t work out quite right in some areas. But what pissed me of is a fake secret at the start, while the last secret is an unmarked walk-through wall in some corner of the map.Lame. 2/5

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Guest

Unknown date

  
stupid. not high game. just dumb. I gave it a 2/5 just because textures are placed well.

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Guest

Unknown date

  
Author is a drama queen. And this wad is crass.

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Guest

Unknown date

  
Actually, this map is alright. I found it pretty fun.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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