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Blood Rock

   (3 reviews)
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About This File

Rivers of blood have began to form in a facility beneath of the Mars surface and from that blood, organic tissue has grown, seemingly in a short period. The grouth now threatens to overtake the facility. All contact with the large maintainance and digging crew has been lost. Camera footage from surveylence shows the caverns are unstable; several cave ins and quakes have happened already, making it unsafe for anyone to get down there and be able to find their way back.

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I feel this map is interesting, because it manipulates itself to form other paths as the "quakes" happen. There are a few interesting techniques used here. This supports Single Player, Co-Op, and Death Match, although with Death Match, its best if the players are human, Skull Tag Bots don't cut it very well.

Takes me at least 8 minutes to get through and I know where everything is.


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Guest

Unknown date

  
Hated it; there's a tiny amount of ammo, it's uniformly red and gloomy, and the gameplay is a lot of switch-flicking and hunting around for doors that have opened. I spotted a HoM effect; the level has rockets but no rocket launcher. There's a bit where you blunder around in some pitch-black pools, hunting for a key and some tiny little stairs. You only get the single shotgun and there are too few shells, especially when the level throws an archvile at you.

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Guest

Unknown date

  
this map could be really good and atmospheric without these problems: not enough ammo, the switches,...; a better texturing and lighting and some eye candy details would be fine too for this theme, ... work on it and rerelease it 2/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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