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Gamarra's story: Part III "I need a wc"

   (36 reviews)
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Gamarra said "I need a wc" because he had a physiologic necessity. But some toilets are out of order. Help him to find a wc that works correctly.


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Hornbuckle

  
man, he's still making stuff?

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Guest

Unknown date

  
This is the third canticle in the Gamarra saga, and I hope there are many more. It is just as exuberant as the previous two episodes. In this level you have to find a toilet so that Gamarra can urinate. As a parody of Doom levels that have toilets in them it is superb. It is basically three or four large square rooms and a maze with weapons. On an objective level it is poor but you will remember it longer than you will remember Vae Victus 2 (for example).

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Guest

Unknown date

  
That's some bad level.

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Guest

Unknown date

  
Best map I have ever played in my life

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Guest

Unknown date

  
Nobody in his right mind would give this map more than 1 stars. Or 2 stars, being very generous. This is crap, crap, crap.

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Unknown date

  
Reviewing this fools maps is shining the spotlight on him/her. Instead of a spotlight, it should be a little red dot, soon to be a hole! 0/5 (again)

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Guest

Unknown date

  
please stop making maps

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Guest

Unknown date

  
Sometimes i wonder why i have gamarra WAD's sitting on my HD. :\\\ 0/5 -r_rr

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Guest

Unknown date

  
The gamarra maps are legendary, everyone should have them and play them at least once. I prefer the "Gamarra's Soul" series better, though. 5/5 -Maes

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Guest

Unknown date

  
Legendarily retarded is the term you are looking for, kid.

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Unknown date

  
Someone take this guys computer away and beat him up.

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Guest

Unknown date

  
At the time of writing, parts 2-4 all have over a dozen votes and 2 stars each. Who on earth besides the author would give any of these more than 0?

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Guest

Unknown date

  
Nope, Vae Victus 2 is more memorable. 1/5 for funny toilet hunting.

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Guest

Unknown date

  
I can hardly wait for a map where Doomguy has to made a hard and extreme paskal.

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Unknown date

  
^This wad sucks, but that made no sense.

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Unknown date

  
wow, this is pretty fucking shitty.

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Unknown date

  
doom1 map played for a long time, but too simple.

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Unknown date

  
This is SO SEXXYY!!! -5 stars

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Unknown date

  
This actually gave me inspiration for my next map ;-) Start ph34ring. 5/5 Maes

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Unknown date

  
i wish you idiots would stop idolizing this mong and encourage him to keep making these shitty maps. these are NOT GOOD MAPS.

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Unknown date

  
Finally Gamarra can urinate.

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Unknown date

  
The whole "searching for a toilet that works" thing is marginally funny, but other than that the map is terrible. * for being marginally funny

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Unknown date

  
You have to be urnated in a WC which ISN'T out of order - 0/0. Cell

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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