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FLORZOO1.WAD

   (4 reviews)
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About This File

This level started out as a way to view all the textures in situ, as it were. The east side of the map has all the floor/ceiling textures (they're both the same), in ten rows of ten, plus an 11th row of a few stragglers. The rugs, as I like to call 'em, are in alphabetical order as listed in the DEU select box, left to right, top to bottom. Some of the rugs look the same, like the Blood, Water, and Lava textures. All texture samples are 256 X 256 units.


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Doomkid

Unknown date

  
The textfile is pretty cute, I won't deny that.

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Guest

Unknown date

  
A map which is intended as a display case. All the Doom monsters are here, as are all items, and floor/sky textures, neatly ordered. However, there's no real gameplay (although you can fight and kill the monsters if you want) and no exit. Don't really know what grade to give this, as it's clearly competent in what it set out to do. It's just... utterly pointless. --2/5

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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