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Demon Eclipse: Episodes 1 and 2

   (65 reviews)
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4 Screenshots

About This File

This Package includes the completely updaded version of Demon Eclipse Epsisode 1 as well as the all new episode two. The Mode features a host of new monsters, weapons, and other graphics I made. Almost all the original Doom weapons are completely redrawn from scratch to make the weapons look consistent. Features 24 new monsters (although not all used yet) With many more to come. 18 new weapons and/or revamps, 10 of which designed especially for episode 2. A Host of new Items and Powerups.

This is planned to be a 5 episode mod, a total of 30 maps. Each episode is designed to stand out on it's own, although continuating the original Story. Each Episode will have it's own weapons, monsters, and theme, designed for a new gaming experience with each episode.

NOTE: You will need to run GZdoom using OPEN GL mode, not software.


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Guest

Unknown date

  
The first episode ranges from OK to Good; the second one is *WONDERFUL*. I really hope that there will be a third one, at least! :) 5/5

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Guest

Unknown date

  
So far, it's got a good environment. But, I'm having problems with textures not loading correctly (even with the current version of GZDoom), even if I load nothing but the wads provided here.

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Lycaon

Unknown date

  
Some people just can't see when they have something great in front of their eyes. Wads like this keep me looking for custom maps, hell of a good job. Gameplay goes from absolute no ammo and scavenging for an ammo clip to abundance and trigger happy run n' gun action. The mapping is good but not the best thing this has. At last I see someone who makes good use (if any) of all the custom content out there. 5 stars, well done.

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Guest

Unknown date

  
Just doesnt gell for me. It's a heap of interesting modded heretic weapons tacked onto some largish boring doom2 maps. The weapons are nice though; just out of place.

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
To who can't play it. Just freakin' drag the ZIP into the lastest Skulltag. Awesome game 5/5

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Guest

Unknown date

  
to all the whiners about the 9 wads; you can load the zip file with Gzdoom...*slaps forehead* yeah. that's right. you can actually load the ZIP file. So how about you people do that next time, huh??? This wad is excellence in it's best.

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Guest

Unknown date

  
very good stuff, very boring gameplay 2/5

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Guest

Unknown date

  
a mishmash of clashing styles, but a good one at that, a mix of 'classic' maps with some hell themes in the second episode, and some great monsters that spice up the gameplay at the end.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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