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1024

   (13 reviews)
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1 Screenshot

About This File

This was my first real attempt to make 1024 map :) i think map was good for a first 1024 so enjoy it :D


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Guest

Unknown date

  
I don't see why this has a low rating. It's a good first attempt, just *Ahem* "Over-Easy". 3/5 -Some Soviet

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Guest

Unknown date

  
Bare, boring, crappy. 0/5

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Guest

Unknown date

  
This has a cute Lego-like design, but it's not at all challenging. The layout is almost totally linear, and the opposition consists of thirty-one zombiemen and a pair of demons. You have enough shotgun shells and bullets to deal with them all. I couldn't see anything port-specific, indeed this could easily have been a Doom 1 level. It's not awful, it's just very simple and easy.

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Unknown date

  
linear, tight, misalignments, 1.5/5

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Guest

Unknown date

  
Pretty darn gewd 4/5 -dqey

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Guest

Unknown date

  
NOT BAD

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Guest

Unknown date

  
Misalignments, n0 idea, flat design, too crowded, but promising for future work from u... 2/5 -Damned

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Unknown date

  
Tried to make a demo in Boom. Untagged SR lifts do not work in boom. 0/5 for wasting my time.

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Unknown date

  
Purty kool, especially for a first map

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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