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REoL TOUGH: Castle of the Damned! The grand finale for the PC game DooM! (legalized version)

   (4 reviews)
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This is the moment the world has been waiting for! New sounds, sprites, graphics! A 8 level episode, plus a four level mini episode for Ultimate DooM! A castle was taken over, now you have to flush out the demons! Please read !!READ!!.BAT !


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Sort-of mod with new textures, sprites & sounds. It gives the impression of a new game for 6-10 years old. Worse, in terms of gameplay this is unplayable trash. Gameplay @ UV is quite hard and lacks variation, you have to fight mostly in narrow corridors with f.e. a lot of cacos of pinkies. There is no such thing like an adventurous feeling. Overall: despite the amount of work, author didn't succeed even remotely in creating a set of good-looking levels with at least acceptable gameplay. It's a pity...

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I'm at the point I refuse to play these idiotic junk graphic mods. If you are not improving (and 99.9% of people can't), then just don't.

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E1M1 crashes with Chocolate Doom, Prboom+, probably others too. I got it to work by loading map in Yadex and doing "Check cross-references", then saving a new map and running bsp on it. Otherwise I'm really enjoying this light-hearted King REoL episode!

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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