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Green Goblin's Deathmatch Levels (legalized version)

   (1 review)
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About This File

The first 8 levels of this wad were created by me with the intention of using them in deathmatch mode with my buddies. I did try to build them so that they can be played in single mode, but I may have missed a few weapon stashes or monster dens that should be toggled for multi-player only.

There is a definite trend in the complexity of the levels from 1 to 8. This reflects the fact that I was just learning how to build wads at the first, and slowly got the hang of it by the end. [...]

The stat bar was based on one I found in the DOOM2 DOMAIN.WAD. I lost the text file that came with it, so apologies to the author. [Note by the uploader: That's 'Soliders Domain' by Kevin Roels, located in the /idgames-archives here: /levels/doom2/deathmatch/d-f/domain.zip . But Roels got it (the statusbar) apparently from INVADE1.WAD by Andy Chen and Claude Martins, located in the /idgames-archives here: /levels/doom/g-i/invade1.zip .]

The status bar face was built by my friend B^2, and the new wall textures are modified floor textures saved as walls. The new sky was something I generated in VistaPro, the menu lettering was generated in TrueSpace 3D Modeller (they didn't come out like I wanted, 320x200 resolution sucks :< ), and the new mission names were simply cut and pasted from the existing ones.

Phew! Well, I think that's it. I hope you enjoy it.

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8 small DM levels, playable solo. M1-M3 & M6 are terrible, although mercifully short. M4 is OK but too short; has two unintentional voodoo dolls. M5 is a much larger underground maze, has semi-invulnerable Cacos, blah otherwise. M7 is similar, though improved by some nice recolors. M8 is a boat with multiple decks, passable execution. M9 was the original E1M1 with a couple more Sarges in the courtyard outside the green armor room, a Cyber in the main courtyard and the exit made fake à la E2M6.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".