Review : Eight levels for deathmatch. Maybe too short for
single player, but masses of monsters and the
design is nice to look at. I guess, the
deathmatchers will like it.
Primary purpose : Deathmatch
Title : Green Goblin's Deathmatch Levels
Filename : ggdeathl.wad (originally GGDEATH!.WAD)
Note by the uploader : There was originally a modified E1M1 from the
original DooM included in the WAD as E2M9. It
has been removed by the uploader, in order not to
violate the upload rules of the /idgames
Release date : 12/15/94 MM/DD/YY (Timestamp of the textfile)
Author : Green Goblin (aka Jim Thompson)
Email Address : email@example.com
Other Files By Author : Coincidentally, I also put together a pwad of
new sounds for use with my new levels. It is
called GGSNDS!.WAD. It is 1.6Meg, so I didn't
include it with this file.
Misc. Author Info : access to internet c/o Brett Brooking
Description : The first 8 levels of this wad were created by me
with the intention of using them in deathmatch
mode with my buddies. I did try to build them so
that they can be played in single mode, but I may
have missed a few weapon stashes or monster dens
that should be toggled for multi-player only.
There is a definite trend in the complexity of
the levels from 1 to 8. This reflects the fact
that I was just learning how to build wads at the
first, and slowly got the hang of it by the end.
The stat bar was based on one I found in the
DOOM2 DOMAIN.WAD. I lost the text file that came
with it, so apologies to the author.
[Note by the uploader: That's 'Soliders Domain'
by Kevin Roels, located in the /idgames-archives
here: /levels/doom2/deathmatch/d-f/domain.zip .
But Roels got it (the statusbar) apparently from
INVADE1.WAD by Andy Chen and Claude Martins,
located in the /idgames-archives here:
The status bar face was built by my friend B^2,
and the new wall textures are modified floor
textures saved as walls. The new sky was
something I generated in VistaPro, the menu
lettering was generated in TrueSpace 3D Modeller
(they didn't come out like I wanted, 320x200
resolution sucks :< ), and the new mission names
were simply cut and pasted from the existing
Phew! Well, I think that's it. I hope you enjoy
Additional Credits to : B^2 and the gang for play testing my new wads,
* What is included *
New levels : 8
Sounds : No
Music : No
Graphics : Yes (wall textures,stat bar,sky,misc.)
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : No
* Play Information *
Game : DOOM
Map # : E2M1 E2M2 E2M3 E2M4 E2M5 E2M6 E2M7 E2M8
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : No
Difficulty Settings : Yes (not sure about difficulty consistency)
See wadwhatoutput.txt for more information.
* Construction *
Base : New from scratch
Editor(s) used : DEU 5.21, Dmgraph 1.1, Dmaud 1.1, BSP 1.2x
Picture Publisher 3.1
Known Bugs : -In M4, two of the multiplayer guys can be seen
outside, even in single player mode.
-Some levels are slow due to number of creatures.
In particular, M6 is slow due to this, and the
fact that so many planes are visible.
* Copyright / Permissions *
Authors MAY use these levels as a base to build additional levels,
provided my name is mentioned.
You MAY distribute this WAD, provided you include GGDEATH!.TXT, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get the file that this text file describes *
The mirrors of the /idgames -ftp-archives:
The upload-server of the /idgames-archives is:
But please use the above listed mirrors for your downloads.
Submitted to the /idgames-ftp-archives by FunDuke --> firstname.lastname@example.org
The review at the beginning of this template has been written by FunDuke.