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Destruction! The aftermath of God's Disapproval!

   (1 review)
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[Note by the uploader: I found this on several old CD's with doom-level-collections. None of them had a textfile with the name of the author. But on the *1001 Nights of Doom* -CD, there is a FILES.BBS -file, that has the following description line:]

DESTRUCT.ZIP 79710 10-23-94 Destruction! The aftermath of God's Disapproval! E1M1

[That's all, what i know about it.]


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This is an archetypally eye-gouging early level from before the dawn of time (May 1994). The textures are all random and most of the rooms look as if they were laid out freehand. It has a silly crushing ceiling trap, monsters and ammo scattered around, and it hurts my eyes. There's a door with yellow borders that doesn't need the yellow key. E1M2 is a terrible deathmatch level which is hard enough to walk around, it would be awful to play.

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  • File Reviews

    • By Walter confetti · Posted
      Blue broken rooms and ugly texturing, lots of HOMs, lots of monsters and no way to resemble any house of sort. Or to tribute The big Lebowsky movie at all. A very bad old style jokewad map, unfunny at all.
    • By Walter confetti · Posted
      A medium sized map sets in a sort of church surrounded by burning men, graveyards and other type of stuff around. The level is simple but fun to play, both in SP and DM. Same simplicity reflects in the detailing work and fell.
    • By Walter confetti · Posted
      A wooden and metal structure that also have some prisons, hidden locked doors as normal textures and everything here is brown, very brown. Overall a fun map with a fun gameplay and a spooky atmosphere, especially thanks to the music. Cool stuff.
    • By Walter confetti · Posted
      A pretty intricate and fun to explore map sets in a semi-realistic castle with lots of secret passages, doomcute "realistic" furniture that even include a library made out of sector art stuff. The fact that this is a Retextured Doom map is shown greatly here. Pretty neat map, the only real breaker is that this map have a unused red skull key and other keys for the locked doors (blue and yellow keys)? At least i didn't find them. I had to noclip trough them for complete the map. If it could not be for this bug, it will be a great map. But overall, is pretty good. The baroque music is fabulous. Make me think of women in dress and huge wigs dancing in the marble throne room! Or demons in this case.
    • By Summer Deep · Posted
      An old mid-1990s map, based around a large main arena which contains some interesting structures. For a while it's tough going, and you may die a handful of times (as I did), before getting the hang of the layout and formulating a strategy. Once you get the yellow key though, and access to the BFG, it should be game over for the baddies.   Your calculations can be thrown off track however if the Archvile decides to emerge from the movie theatre at an early stage, and take a stroll out in the open. Another thing to watch for is the Cyberdemon entering the said building while you're in one of the auditoriums, and blocking your escape. I experienced both of these events, with fatal consequences...
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