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Status bar replacements

   (13 reviews)
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About This File

These are some wad files which replaces the Status bar with various themes. Just feel free to insert a desired graphic theme into your map wad. The themes for each wad are:

Stbar01.wad - Hellish "lite" Stbar02.wad - Tekwall Stbar03.wad - Marble Stbar04.wad - Hellish rock Stbar05.wad - Stone2 Stbar06.wad - Panbook Stbar07.wad - Brown ashwall Stbar08.wad - Browngrn Stbar09.wad - Hellish "hard" Stbar10.wad - Hellish Evil Stbar11.wad - Egyptian Stbar12.wad - Road Stbar13.wad - Gothic bricks Stbar14.wad - Computer cables Stbar15.wad - Grass Stbar16.wad - Sand Stbar17.wad - Castle.wad for EDGE bricks


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P41R47

  

Nice status bars, been using them for wads that doesn't have a custom status bar when i'm lazy to make one myself hahaha :P

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iconofeggsafe666

·

  

Awesome status bar graphics! You took some textures and a DOOM Status Bar, and you managed to put then together quite well! But one problem: Where's all the, well, OTHER graphics? As in, the STARMS? Hopefully you can make a sequel to this with the updated stuff :)

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Walter confetti

  

Pretty good STBAR graphics!

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Guest

  
Hey, STBAR from Stbar17.wad is kinda bugged (it appears as "unknown" entry in Slade and doesn't even visible in actual game)! Can it be fixed?

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Guest

Unknown date

  
Sounds good, gonna give it a go now. If we use these shall we credit you in the README.txt of our wads?

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Guest

Unknown date

  
These are awesome, thanks alot. Im going to use one in my wad. -Th0r 4/5

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Gothic

Unknown date

  
Very useful

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Guest

Unknown date

  
Nice, i especially liked the Stbar02 hud.

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  • File Reviews

    • By printz · Posted
      This is a level for giants. Everything is huge, in all directions. But the giants aren't home, so it's you with the undead warrior mice. Like in "Jack and the Beanstalk", the theme is clouds or more precisely flying: there are very many wings of wrath, which you'll actually need, because sometimes you may get stuck in some balcony with no way out. Start over if you run out of wings or chaos devices and you're stuck.   For the most part I could not find weapons, so I heroically tysoned my way with the elvenwand, gauntlets and staff (yes, that's useful too even if you have the gauntlets). However, it turned out that a weapon is available near the start.   I couldn't find the exit so I gave up. It turned out it exists, but its access door is activated by a switch kilometers away.   Due to all this, the level is rather boring and annoying to play. It may be a deathmatch level for ants.
    • By printz · Posted
      An interesting level because it uses textures from other games, including Doom! However, it's not that hard or long.
    • By printz · Posted
      This seems to be a deathmatch map lightly fitted for single player. Despite the attempts for scary sounds and effects, the map is too easy, empty and free to exit.
    • By printz · Posted
      This level is pretty high quality, with good attention to detail and pacing. It's not very hard or heavy on opposition though, though you may still be glad you have items in the inventory once in awhile. The problem with this level is the rather confusing progression. It can be solved if you take your time to check the automap for clues, but won't work if you're impatient or in lack of time.   HINT: at one point you'll encounter a small wooden door behind a priest bas-relief hidden door. There's no clue whatsoever, but that door needs to be shot to open! I had to open the editor to find that out, as no information got provided about that.
    • By printz · Posted
      This wad seems to be a compilation. Anyway, here goes the per-level reviews: An average dock level. Water hurts. There's an unusual way to wade through this water to open some barriers. Overall pretty blocky and not that well done. It's plagued by REJECT errors causing most monsters to be passive against you. A dungeon level made of copy-pasted layouts. Overall much better and more slaughter-like than the previous map. Relies on switches and passages for the greatest part. An even better and much harder level. This one involves some wicked layouts of passages and lifts, and uses symmetry to its advantage. Overall, some super challenging levels but not very strongly structured, rather on the more abstract side.
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