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The ArchVile Temple ( 102.WAD )

   (42 reviews)
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Pwad for Boom compatible Ports!


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Yuki Senmatsu

  
Only complaint is it's far too linear. Other than that, it's a fun wad

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Guest

Unknown date

  
Well this is a really good wad,using just a simple map format(doom2)the author have made a great wad!!the architeture is awesome,the ambient is true good!!the author made a Pretty darn Good map.

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Guest

Unknown date

  
powerfull and furious

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Guest

Unknown date

  
Really good stuff, kept me on edge all the way through. **** -sargebaldy

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Guest

Unknown date

  
Very impressive architecture. Too bad the gameplay was made shiteasy with the ridiculous amount of cells. It's still enjoyable though. 4/5 - Belial

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Guest

Unknown date

  
This is a compact level that's consistentely good to look at, and it's fun to play although on the easy side because there's loads of ammo and health. There's a nice monster infighting brawl with a cyberdemon, although the level falls down at the end, with a dull fight in a small maze and an obtuse final "puzzle" (you have to walk through a wall). Lovely design. There's also a new sky and a slightly modified rocket launcher graphic.

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Guest

Unknown date

  
Bloody marvellous level to play and fantastic architeture! Cheers Logan, always looking for this type of challenge. 4/5

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Guest

Unknown date

  
It's a 5-star map but it's a copy of Map26 in id=15652. Well, guess the guy thought that megawad would never be finished.

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Guest

Unknown date

  
This is simply elegant.

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insanoflex312

Unknown date

  
It ok I guess, gameplay was a bit too cramped for my style, and the texturing seems bland, but detail makes up for it a bit. Overall, kinda boring. 3/5

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Guest

Unknown date

  
a pretty good challenge! 4/5

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Guest

Unknown date

  
Holy shit, the architecture + ambiance. Amazing

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Guest

Unknown date

  
Very nice level. Very good and original architecture. Thank you for your work!

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Guest

Unknown date

  
Really great gameplay and architecture. 5/5

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Guest

Unknown date

  
Yes, it's a fast and furious pwad, with an awesome architecture. The "ridiculous amount of cells"?!? You are free to use the BFG or not, right? But if you are pleased to use it, you can!!! The gameplay is quite well balanced, but on the hard side... Not for beginners, but a good player will enjoy it, without being frustated, for sure. New sky by me. Long life to The BraC... 5/5 - Jive

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Guest

Unknown date

  
Good, brutally hard map. Style reminiscent of Doom 64.

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Guest

Unknown date

  
Impossiblr to desagree! "fast and furious pwad"!

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Guest

Unknown date

  
Very good wad!

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Guest

Unknown date

  
Very good archvile map. Too ammo, but hard. 4/5

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Guest

Unknown date

  
Incredible 5 stars

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Guest

Unknown date

  
It rocks, but you guys never get happy... You've said that 101 was too hard, now you say that 102's too easy XD Well, maybe we find the right spot at 103, if it comes out someday ^^ -DU0-

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Guest

Unknown date

  
Archviles = Jerks!

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Guest

Unknown date

  
Health is also an issue when playing in HMP - there's just too much. But I haven't even tried playing this in UV yet (because Archviles annoy me). 4/5 though, because I enjoyed the cybie fight.

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Guest

Unknown date

  
I loved this map! Really cool and intricate.

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Guest

Unknown date

  
I really enjoyed this stuff. The gameplay was excellent so the details. Sometimes I have a problem with stucking behind some details, but nothing serious. 4,5/5 - Damned

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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