Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Kastel of The Koebrah

   (11 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

This level is inspyred by a kastel I visitd in Germeny. This level looks realie good, I think you will like it. The ammo and gameplay balanse are much better and I also discuvered some new texteres in Doom2 which I decuidad to yuse in this levul, one textere has a pichure of a man with a mistushe on his face and another is a flag like thing which looks really good, like a red cross like flag thing. I hope you like it, should be lotsa FUN!!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Zahid

  
very short and non challenging map...ruba made some fun maps but not this one

Share this review


Link to review
Guest

Unknown date

  
At this point it becomes doubly clear that Ruba is a hoax. The poor spelling is unnaturally contrived and the dissonance between the supposed mental level of the author and the level's flashes of coherence is insurmountable. This gets a star for the outside bit with the boxes, but it's basically a minimalistic three-room blast with a small number of generally weak monsters. The level isn't funny enough to be a novelty joke and it's not long enough to be entertaining.

Share this review


Link to review
Guest

Unknown date

  
Not Good, Not Bad!

Share this review


Link to review
Guest

Unknown date

  
Your either: 1. An underaged twat who thinks he can map, but has proven otherwise... 2. From another country which would explain your bad english. 3. Both. I reckon it's number 3, but you still get an F. I'm surprised people gave you an F+. I'm glad this is the last of you. 0'd.

Share this review


Link to review
Guest

Unknown date

  
Not bad, Not bad. 5/5

Share this review


Link to review
Guest

Unknown date

  
shit

Share this review


Link to review
Guest

Unknown date

  
This is actually quite good for a Ruba Map. 3/5

Share this review


Link to review
Guest

Unknown date

  
Not Good, Not Good!

Share this review


Link to review
  • File Reviews

    • By Ajora · Posted
      Even for Terrywad standards, this is pretty terrible. Not worth playing at all. 
    • By Walter confetti · Posted
      Pretty enjoyable map, it feels more modern than it's official release. maybe too square-ish in layout terms, but overall is a cool and fun map!
    • By Walter confetti · Posted
      First series of the "k_" wads, is a cool and open arena with some texture taken from Quake, is a fun map.
    • By Walter confetti · Posted
      Basic and really short map, kinda ok but way too short and ends too soon, without any sign of exit signs. Also is the final room some sort of hellish uterus and you die in... lava vagina?
    • By warman2012 · Posted
      I'd give this mapset a friggin 0 if I could. This mapset is terrible to its very core. It pulls all sorts of asinine moves to make sure you die at least 3 to 4 times in a level, on HMP at least. I wouldn't dream of playing UV for this mapset, not that there is much of any difference when mapping philosophy is "aggravation central". Lets list out all the things wrong with this mapset: 1. Ammo and Health starvation. 2. Claustrophobic ambushes stuffed with so many enemies you can barely move around in. 3. Cheap tricks such as a teleporting cyberdemons that teleport every 3 seconds across 3 elevated levels. 4. Archvile abuse. 5. Slaughtermap-esque encounters.   What were these people going for when they made this? Sure, it has colorful Mario graphics and short length. That essentially ends it here. These ppl had to go out of their way to handcraft each way they could send you back to the loading screen. No difficulty or "skill" could possibly fix the deranged minds of these sadists. Map 18 for one, has at the end, a cyberdemon to kill you as you go towards the exit of the level with no way to get out of the cyberdemon's way because its a narrow passage. Map 15 Ziegenhous, I am going to single out as the worst offender. 16 archviles, 55 revenants make up 90% or so of this ridiculous map. This map also has the teleporting cyberdemons I mentioned earlier. Had to MDK these guys as it was too ridiculous to try and kill them conventionally. Map 21 Rainbow Road is another stain with it shoving you into cramped slaughter arena fights; one of these fights has an archvile duo with another monster for cover and poles that can barely block line of sight, not that it matters as the arena is too small to move in and is open to fire from two cyberdemons that dominate the map and can snipe you from long range.   One of the worst mapsets I've played. If savecumming, headache-inducing aggravation in colorful, cheerful environments with fun music is your thing, then check this out. Otherwise, for the normal folks, stay far away from this mapset.  
×