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Gamarra's story: Part IV "The nightmare"

   (24 reviews)
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About This File

One evening Gamarra ate a pizza, a meat pie, a lot of chips, a grilled steak, a trout, a sole and he drank a pint of beer. After, he went to sleep and he had a nightmare. He dreamt strange rooms (some with scrolling walls) and some monsters. Now he is stuck in the nightmare. Help him to wake up.


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doomedwarrior1981

  
this wad was released in October the only terrifying thing is that it was actually released

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Guest

Unknown date

  
Best map in the archive... Not! --- 0/5

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Guest

Unknown date

  
The entire series is fucking retarded.

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Guest

Unknown date

  
The author of this is a f***ing retard.

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Guest

Unknown date

  
It's another one of these Gamarra wads. This one disappointed me. Like the others it is atrociously naff, but it's less charming this time because the level is so simplistic, and the joke is wearing off; it's just a bunch of really big rooms with a scattering of tough monsters. The moire patterns that arise from the repeating textures are mesmerising, but the level is neither fun to play or funny to laugh at (or laugh with). The story is more amusing.

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Guest

Unknown date

  
crap

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Guest

Unknown date

  
vomit 0/5

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Guest

Unknown date

  
This wad is the nightmare.

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Guest

Unknown date

  
This was the bad level of the series, but I think the series in general is pretty good

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Guest

Unknown date

  
this map suck

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Guest

Unknown date

  
Note to Giulio Galassi: Its possible to put multiple maps in one wad, you don't need to flood us with crap and can instead give us all the crap at once. Oh yeah, and the map is awful.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
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      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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