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1024-2

   (16 reviews)
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1 Screenshot

About This File

It's my second attempt at making real 1024 wad heh this time it's MAP13-style map :)


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Zahid

  
contrary to txt file its unplayable in prboom...extremely basic design, looks r poor,and un imaginative and fights are unexciting ...

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Unknown date

  
quite nice, but too easy... and isnt there Bug with the teleport? It didn't work me...

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Unknown date

  
Needs zdoom to run perfectly

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Unknown date

  
It's not bad. He can do much better, though. 3/5 -Some Soviet

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Unknown date

  
Awful 1024 map. Avoid this at any cost.

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Unknown date

  
This is a cute city-style map, similar to the others in this series in that you fight against a small number of weak enemies (half a dozen imps, some zombies, and a couple of shotgun people) and then youi kill a baron of hell and ejaculate over his corpse whilst listening to Killing Joke's "What's THIS For...!" for the eleventh time in two days after having eaten too much cheese to sleep without sweating like a pig on heat of the night sidney poitier

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Unknown date

  
the first reviewer has a mental problem and this wad is a waste of time.

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Unknown date

  
Nothing breathtaking and I'm not sure if the 1024 style is anything new today and if it is really meant for good mapping.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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