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Xenus:Lost base

   (20 reviews)
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About This File

This is my first E1 attempt it's old map like my previous 1024 maps


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Unknown date

  
"Release date: I don't remember"... You made it on August 05, 2006. At least, you sent it to me at that date. You was making the second map. Then... Nothing! I vote 5* to compensate, because this map deserve to have 3* The design is well done, the playability is correct. Simple, efficient for a first map and, more importantly, for a 1024 map !!!

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Unknown date

  
Maybe, it's already a bad sign when you're thinking you've played this map before while you're knowing for sure that you haven't. The fights are so simple that you don't even care that most of the time you're limited to your pistol. Detail is non-existant and the layout is blocky and primitive. The only interesting scene is the final battle, when suddenly you're confronted with a Baron of Hell in a narrow room and your shotgun only. Meh. 1.5/5 -Milian

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Unknown date

  
I forgot you need zdoom to play this wad because of one place with texture&flat mixing!

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Guest

Unknown date

  
Bland and boring, not really worth playing, but just manages to miss the "this sucks" category IMO. 2/5

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Guest

Unknown date

  
This is a cute little map that doesn't take long to play. The design is clean and simple. For most players it will be too simple; apart from a Baron of Hell the toughest monsters are imps. The ammo is measured precisely so that you get a bunch of shells just before a fight, and as a consequence it seems a little child-like. It could be improved by giving the player the berzerk pack and nothing else, but even then it wouldn't be too tricky.

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Unknown date

  
its ok: grey themed, needs a better monster variation, not for prdoom 2.5/5 off topic - ah - I think that the above reviewer made a lot of reviews in the recent past which are quite good - you should do some as a guest reviewer for doomworld - just my thoughts

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Guest

Unknown date

  
very bad

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Guest

Unknown date

  
Monster placement is predictable and light. The layout is clean and simple with no surprises and is fairly short. Pleasant but quick and a little too easy. 3/5 -jb

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Guest

Unknown date

  
buggy and awful 0/5

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Guest

Unknown date

  
It's the worst 1024 map I've ever seen.

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Unknown date

  
Simple but solid stuff. Lots of pistol work with formes. Little flaw: Too short.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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