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Xenus:Lost base

   (20 reviews)
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About This File

This is my first E1 attempt it's old map like my previous 1024 maps


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Unknown date

  
"Release date: I don't remember"... You made it on August 05, 2006. At least, you sent it to me at that date. You was making the second map. Then... Nothing! I vote 5* to compensate, because this map deserve to have 3* The design is well done, the playability is correct. Simple, efficient for a first map and, more importantly, for a 1024 map !!!

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Unknown date

  
Maybe, it's already a bad sign when you're thinking you've played this map before while you're knowing for sure that you haven't. The fights are so simple that you don't even care that most of the time you're limited to your pistol. Detail is non-existant and the layout is blocky and primitive. The only interesting scene is the final battle, when suddenly you're confronted with a Baron of Hell in a narrow room and your shotgun only. Meh. 1.5/5 -Milian

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Unknown date

  
I forgot you need zdoom to play this wad because of one place with texture&flat mixing!

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Guest

Unknown date

  
Bland and boring, not really worth playing, but just manages to miss the "this sucks" category IMO. 2/5

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Guest

Unknown date

  
This is a cute little map that doesn't take long to play. The design is clean and simple. For most players it will be too simple; apart from a Baron of Hell the toughest monsters are imps. The ammo is measured precisely so that you get a bunch of shells just before a fight, and as a consequence it seems a little child-like. It could be improved by giving the player the berzerk pack and nothing else, but even then it wouldn't be too tricky.

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Unknown date

  
its ok: grey themed, needs a better monster variation, not for prdoom 2.5/5 off topic - ah - I think that the above reviewer made a lot of reviews in the recent past which are quite good - you should do some as a guest reviewer for doomworld - just my thoughts

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Guest

Unknown date

  
very bad

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Guest

Unknown date

  
Monster placement is predictable and light. The layout is clean and simple with no surprises and is fairly short. Pleasant but quick and a little too easy. 3/5 -jb

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Guest

Unknown date

  
buggy and awful 0/5

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Guest

Unknown date

  
It's the worst 1024 map I've ever seen.

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Unknown date

  
Simple but solid stuff. Lots of pistol work with formes. Little flaw: Too short.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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