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Xenus:Lost base

   (20 reviews)
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This is my first E1 attempt it's old map like my previous 1024 maps


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Unknown date

  
"Release date: I don't remember"... You made it on August 05, 2006. At least, you sent it to me at that date. You was making the second map. Then... Nothing! I vote 5* to compensate, because this map deserve to have 3* The design is well done, the playability is correct. Simple, efficient for a first map and, more importantly, for a 1024 map !!!

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Unknown date

  
Maybe, it's already a bad sign when you're thinking you've played this map before while you're knowing for sure that you haven't. The fights are so simple that you don't even care that most of the time you're limited to your pistol. Detail is non-existant and the layout is blocky and primitive. The only interesting scene is the final battle, when suddenly you're confronted with a Baron of Hell in a narrow room and your shotgun only. Meh. 1.5/5 -Milian

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Unknown date

  
I forgot you need zdoom to play this wad because of one place with texture&flat mixing!

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Guest

Unknown date

  
Bland and boring, not really worth playing, but just manages to miss the "this sucks" category IMO. 2/5

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Unknown date

  
This is a cute little map that doesn't take long to play. The design is clean and simple. For most players it will be too simple; apart from a Baron of Hell the toughest monsters are imps. The ammo is measured precisely so that you get a bunch of shells just before a fight, and as a consequence it seems a little child-like. It could be improved by giving the player the berzerk pack and nothing else, but even then it wouldn't be too tricky.

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Unknown date

  
its ok: grey themed, needs a better monster variation, not for prdoom 2.5/5 off topic - ah - I think that the above reviewer made a lot of reviews in the recent past which are quite good - you should do some as a guest reviewer for doomworld - just my thoughts

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Unknown date

  
very bad

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Unknown date

  
Monster placement is predictable and light. The layout is clean and simple with no surprises and is fairly short. Pleasant but quick and a little too easy. 3/5 -jb

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Unknown date

  
buggy and awful 0/5

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Unknown date

  
It's the worst 1024 map I've ever seen.

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Unknown date

  
Simple but solid stuff. Lots of pistol work with formes. Little flaw: Too short.

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  • File Reviews

    • By Ajora · Posted
      Even for Terrywad standards, this is pretty low. Not worth playing at all. 
    • By Walter confetti · Posted
      Pretty enjoyable map, it feels more modern than it's official release. maybe too square-ish in layout terms, but overall is a cool and fun map!
    • By Walter confetti · Posted
      First series of the "k_" wads, is a cool and open arena with some texture taken from Quake, is a fun map.
    • By Walter confetti · Posted
      Basic and really short map, kinda ok but way too short and ends too soon, without any sign of exit signs. Also is the final room some sort of hellish uterus and you die in... lava vagina?
    • By warman2012 · Posted
      I'd give this mapset a friggin 0 if I could. This mapset is terrible to its very core. It pulls all sorts of asinine moves to make sure you die at least 3 to 4 times in a level, on HMP at least. I wouldn't dream of playing UV for this mapset, not that there is much of any difference when mapping philosophy is "aggravation central". Lets list out all the things wrong with this mapset: 1. Ammo and Health starvation. 2. Claustrophobic ambushes stuffed with so many enemies you can barely move around in. 3. Cheap tricks such as a teleporting cyberdemons that teleport every 3 seconds across 3 elevated levels. 4. Archvile abuse. 5. Slaughtermap-esque encounters.   What were these people going for when they made this? Sure, it has colorful Mario graphics and short length. That essentially ends it here. These ppl had to go out of their way to handcraft each way they could send you back to the loading screen. No difficulty or "skill" could possibly fix the deranged minds of these sadists. Map 18 for one, has at the end, a cyberdemon to kill you as you go towards the exit of the level with no way to get out of the cyberdemon's way because its a narrow passage. Map 15 Ziegenhous, I am going to single out as the worst offender. 16 archviles, 55 revenants make up 90% or so of this ridiculous map. This map also has the teleporting cyberdemons I mentioned earlier. Had to MDK these guys as it was too ridiculous to try and kill them conventionally. Map 21 Rainbow Road is another stain with it shoving you into cramped slaughter arena fights; one of these fights has an archvile duo with another monster for cover and poles that can barely block line of sight, not that it matters as the arena is too small to move in and is open to fire from two cyberdemons that dominate the map and can snipe you from long range.   One of the worst mapsets I've played. If savecumming, headache-inducing aggravation in colorful, cheerful environments with fun music is your thing, then check this out. Otherwise, for the normal folks, stay far away from this mapset.  
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