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1024-3:Marine goes to hell

   (16 reviews)
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Guest

2 Screenshots

About This File

This is third attempt to make 1024 map this time the theme is hell! heh it's little harder than previous my 1024 maps


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Guest

Unknown date

  
Please fix the bad reject and the texture errors. Then it will be a slightly below average map, worth only one quick play in view of the unexciting gameplay.

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Guest

Unknown date

  
PS: You also need to fix some invalid tags.

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Guest

Unknown date

  
It needs zdoom to run!

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Guest

Unknown date

  
Actually pretty good as 1024 maps go, my attempt at a map like this was a lot more bland and uninteresting. I think it was well done!

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Guest

Unknown date

  
It's okay, but I agree with reviewer 1, it would've improved with no health but the berserk at the start. 2.5/5 Rounds to 3. -Some Soviet

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Guest

Unknown date

  
Garbage. 0/5

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Guest

Unknown date

  
This is similar to the author's two previous levels, in that it's simple, pleasant, not very hard, and takes very little time to play. Whereas the best 1024 levels have a unique feel, this plays like a small section of a larger map that has been squashed down a bit. It would be improved by giving the player a berzerk pack at the beginning and no further health at all (the only monsters are imps, pesky floating skulls, and a boss baron of hell).

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Guest

Unknown date

  
awful

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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