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1024-3:Marine goes to hell

   (16 reviews)
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Guest

2 Screenshots

About This File

This is third attempt to make 1024 map this time the theme is hell! heh it's little harder than previous my 1024 maps


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Guest

Unknown date

  
Please fix the bad reject and the texture errors. Then it will be a slightly below average map, worth only one quick play in view of the unexciting gameplay.

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Guest

Unknown date

  
PS: You also need to fix some invalid tags.

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Guest

Unknown date

  
It needs zdoom to run!

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Guest

Unknown date

  
Actually pretty good as 1024 maps go, my attempt at a map like this was a lot more bland and uninteresting. I think it was well done!

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Guest

Unknown date

  
It's okay, but I agree with reviewer 1, it would've improved with no health but the berserk at the start. 2.5/5 Rounds to 3. -Some Soviet

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Guest

Unknown date

  
Garbage. 0/5

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Guest

Unknown date

  
This is similar to the author's two previous levels, in that it's simple, pleasant, not very hard, and takes very little time to play. Whereas the best 1024 levels have a unique feel, this plays like a small section of a larger map that has been squashed down a bit. It would be improved by giving the player a berzerk pack at the beginning and no further health at all (the only monsters are imps, pesky floating skulls, and a boss baron of hell).

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Guest

Unknown date

  
awful

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  • File Reviews

    • By DRM-MAN · Posted
      Overrated trash that people constantly meme about instead of actually playing. Gets a kudos from me for the led zeppelin midi.
    • By Ashurion Neonix · Posted
      Even after playing many of the well known more modern wads this is still my favorite megawad.   I've played through the entire megawad in both gzdoom and crispy doom. So far I've only been able to finish it on UV once due to its high difficulty level (although I've come pretty close to doing it again)   The maps are highly details with overall good layouts and architecture. (However some of the larger maps are quite confusing without the automap.   The wad inherits many features from the original iwad such as the intricate monster placements and common use of traps. Many of the maps are directly inspired by maps from plutonia and even doom 2. The music is very well composed and does a good job at complimenting the map.   Most maps in the megawad give a good supply of health between encounters which helps stop the maps from dragging out. Ammo can be semi-scarce on some levels but can still be beaten without running out of ammo even without infighting. Enemy encounters are set up so that the levels always keep the player on their toes, while still giving out enough supplies so that the maps don't be become too unfair. A lot of maps will also start with several enemies creating a fast paced experience.   Overall, plutonia 2 is one of the best megawads I've ever played and definitely my personal favorite.   Favorite map: map 09    
    • By VanaheimRanger · Posted
      I haven't played this and don't plan to.
    • By magicsofa · Posted
      Can everyone please stop reviewing this ish
    • By Lol 6 · Posted
      15 fps, but it was fun nonetheless 
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