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Horror in the Deep

   (9 reviews)
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2 Screenshots

About This File

A floating complex in the see where the experiments get out of control.


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Unknown date

  
Never liked maps that follow the squarish 'rooms & hallways' theme so closely. 3/5 - Belial

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Guest

Unknown date

  
good performing of idea...Usage of deep water wasn't annoying as in many other maps... 4/5

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Unknown date

  
some nice ideas 3/5

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Unknown date

  
Well, besides the copyright stuff noted in the newstuff review a fair wad since somehow I got all standard keys but coldn't reach the boat part. Otherwise fine.

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Guest

Unknown date

  
I learned a bit of Spanish from this wad, particularly "horrendas criaturas infernales" which I will use in everyday conversation from now on. There's a really bad bug near the first elevator - if you press the button to go up, and then run past the lift, you end up outside the map with no way back! Otherwise this seems very old-fashioned, with grid-like swarms of monsters in cramped surroundings, with a dull subaquatic bit thrown in.

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Unknown date

  
Soooooooooooooooooo coool 5/5 - Optimus

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Unknown date

  
A nice zdoom map with a grat usage of deep-water. The gameplay is very good, lot of action and a interesting desing. Never boring.

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Unknown date

  
Average

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Unknown date

  
Crashed after a cutscene switch midway, immediate 0/5.

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  • File Reviews

    • By Chipchase · Posted
      Would not play with PRBoom, with errors about missing files : FluidR3_GM.sf2 and STARTAN2.  These were not provided in the zip file.    
    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
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