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SJS2: Outpost

   (16 reviews)
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3 Screenshots

About This File

A dark tech themed map. Fairly hard unless you know what you're doing too :P Also (like sjs1) includes new music and textures, by me.


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Zahid

  
Astonishingly brilliant map bit repetitive and predictable esp last fight...Classy overall 4.3

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Meril

  
Great level! Challenging and fun. Well designed full of details. One archville, and a lot of revenants (on HMP difficulty). I hate them.

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Guest

Unknown date

  
Great, had to use my fist quite a bit, but was still alot of fun, great job. 4/5 -Th0r

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Guest

Unknown date

  
I really had fun with this wad. The music was okay, a little too repetitive. The level design was outstanding! I am not a Doom master by any means but this level provided a healthy challenge for me.

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Guest

Unknown date

  
absolutely worth playing 4.5/5

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Guest

Unknown date

  
Kind of uneven difficulty: Tricky start, but gets easy after that. Very nice end fight, anyway.

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Guest

Unknown date

  
another beatiful map of the sjs series! - Daimon

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Guest

Unknown date

  
wotw for me. A nasty blastfest in a nice industrial base area, music fits. 4/5 worth definitely. Difficulty is indeed varying thoughout the level.

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Guest

Unknown date

  
Hell yea, very superb map. The beginning left me short on ammo but later, an abundance of it. Would be nice to have the backpack earlier. The only part that pissed me off was the pillar that rises so you can collect the yellow key card. That part is too confusing because the pillar is behind the larger one that holds the key card. I hope someone reads this before they play it so they know what to do. Other than that, beautiful map. One of the best maps made. 8/26/07

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Guest

Unknown date

  
Fantastic level, long and challenging. Recommended.

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Guest

Unknown date

  
This is great fun, with a perfect balance of baddies and ammo, polished off with an elegant industrial design. It's broken up into a series of little mini-levels and it plays wonderfully. My only caveat is that it's a little *too* short of ammo near the beginning; if you polish off the baron of hell in the opening plaza you're stuffed. I would put the berzerk pack nearer the start, because then you've always got a decent back-up weapon. But five stars.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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