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Advanced engine needed : Boom compatible, limit-removing port
Primary purpose : Single play
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Title : SJS2: Outpost
Filename : sjs02.zip
Release date : 6th October, 2006
Author : Simon 'SlayeR' Judd
Email Address : veilofsorrow at gmail
Other Files By Author : sjs01.wad, bloodrust.wad, deliverance.wad,
redemption.wad, a few others
Description : A dark tech themed map. Fairly hard unless you
know what you're doing too :P Also (like sjs1)
includes new music and textures, by me.
Additional Credits to : id Software for Doom, HobbsTiger and Belial for
playtesting it
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* What is included *
New levels : 1
Sounds : No
Music : Yes
Graphics : Yes, new textures and flats
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : Player starts and some extra enemies/weapons
Deathmatch 2-4 Player : Player starts and weapons
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : A week or so
Editor(s) used : SLADE
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://mancubus.net/~slayer