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Twisted Metal 1024

   (10 reviews)
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3 Screenshots

About This File

My first submission to the 1024 contest, now uploaded to /idgames.


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Guest

Unknown date

  
Fun n short n keeps you on your toes.

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Guest

Unknown date

  
I think I like all 1024 maps. Nice quick, cool level. 9/29/07

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Guest

Unknown date

  
sexy.

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Guest

Unknown date

  
Cool level - love these 1k compact maps... keep em coming 4/5

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Guest

Unknown date

  
This is an entertaining small map, although there's no twisted metal to be seen (the textures are all brown stone, with library shelves). There's a cute running-jumping bit near the beginning and the balance of health and ammo is finely judged, with perhaps a bit too much health. The criss-crossing 3d architecture means that the map feels larger than it is.

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Guest

Unknown date

  
very good 4/5

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Acid

Unknown date

  
Cool map. Good use of height variations, but looks are little dull. Also not too difficult. 4/5

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Guest

Unknown date

  
If I have to decide between this and Gloomy sewers I'll choose Sewers. But these maps are nearly the same but with different theme ;) 3.4/5 :)

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Guest

Unknown date

  
Well thought out and executed map. Consistency throughout is fantastic. Ending was a breeze (for me) coz neither of the last monsters attacked me, ke ke ke...

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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