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GO TO HELL

   (21 reviews)
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3 Screenshots

About This File

A hellish mid 90s classic style level in the style of The Spirit World and Gate to Limbo. Quite challenging.


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Guest

Unknown date

  
good, but needs more work in every way to be nice looking and much fun 3/5

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Guest

Unknown date

  
short but fun level. 3/5

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Guest

Unknown date

  
boring on hurt me plenty, but on UV its a blast, with dificult battles in small area's

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Guest

Unknown date

  
There's not much to say about this map. It's small with only about 50 monsters. Gameplay is ok, with an avarage challenge. The looks are ok, too, though not mind-blowing. It's not a bad map, but nothing special either. 3/5 -Milian

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Unknown date

  
well done

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Guest

Unknown date

  
Love these small compact levels... also love watching those stupid hell-spawn bastards fight amongst themselves, which is essential to win this tough level. 4/5

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Unknown date

  
good good that all i can say

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Unknown date

  
I give it two, because the action is hectic. But I suspect that any random handful of square rooms with the same amount and type of monsters would be just as hectic. The design is crude and old-fashioned, and I am skeptical of the author's claim that this is deliberate. It's small and simple, with very little ammo, which means you have to run around the edges of the main room so that the monsters attack each other. Compared to some of the 1024 maps that were uploaded this week it reeks.

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Unknown date

  
Good classic-style map. Just please make secret door linedefs look like normal walls on automap. 4/5

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Unknown date

  
The start is quite a challenging battle, though things get too easy when you find the first secret which contains a powerful weapon. ***

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Unknown date

  
i enjoyed this very much. very fun 5

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Unknown date

  
Nice, simple, fun 4/5 - Optimus

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Unknown date

  
Great intimidating and fun map. Also I don't agree that this map is too small or under-detailed: 5 minutes for a map is good length. If this was a megawad then 5 x 30 would make a 2.5 hr game, which would be longer than many of the commercial retro games. Visually, I thought it looked great - not overdone as in many other maps.

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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