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GO TO HELL

   (21 reviews)
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3 Screenshots

About This File

A hellish mid 90s classic style level in the style of The Spirit World and Gate to Limbo. Quite challenging.


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Guest

Unknown date

  
good, but needs more work in every way to be nice looking and much fun 3/5

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Guest

Unknown date

  
short but fun level. 3/5

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Guest

Unknown date

  
boring on hurt me plenty, but on UV its a blast, with dificult battles in small area's

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Guest

Unknown date

  
There's not much to say about this map. It's small with only about 50 monsters. Gameplay is ok, with an avarage challenge. The looks are ok, too, though not mind-blowing. It's not a bad map, but nothing special either. 3/5 -Milian

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Guest

Unknown date

  
well done

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Guest

Unknown date

  
Love these small compact levels... also love watching those stupid hell-spawn bastards fight amongst themselves, which is essential to win this tough level. 4/5

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Guest

Unknown date

  
good good that all i can say

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Guest

Unknown date

  
I give it two, because the action is hectic. But I suspect that any random handful of square rooms with the same amount and type of monsters would be just as hectic. The design is crude and old-fashioned, and I am skeptical of the author's claim that this is deliberate. It's small and simple, with very little ammo, which means you have to run around the edges of the main room so that the monsters attack each other. Compared to some of the 1024 maps that were uploaded this week it reeks.

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Guest

Unknown date

  
Good classic-style map. Just please make secret door linedefs look like normal walls on automap. 4/5

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Unknown date

  
The start is quite a challenging battle, though things get too easy when you find the first secret which contains a powerful weapon. ***

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Unknown date

  
i enjoyed this very much. very fun 5

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Unknown date

  
Nice, simple, fun 4/5 - Optimus

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Unknown date

  
Great intimidating and fun map. Also I don't agree that this map is too small or under-detailed: 5 minutes for a map is good length. If this was a megawad then 5 x 30 would make a 2.5 hr game, which would be longer than many of the commercial retro games. Visually, I thought it looked great - not overdone as in many other maps.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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