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Purged

   (19 reviews)
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3 Screenshots

About This File

Takes place after the events of Doom 64, assuming Doom 3's story takes place instead of original Doom's, as well as RoE, Doom 2, Final Doom, and Doom 64. Please note that many objects in the map can be examined. I'll make it easy for you and tell you to check out the red terminals, any notepads you come across, and some other computers in the personal quarters...the ones you can flash so that they stand out a bit. It's an attempt at fleshing out the story, but is also optional. Also, I plan to make many more maps to continue this series.

As you watch the demonic craft lift off in the distance, you decide that staying in Hell wasn't such a good idea after all. It vanishes from sight, leaving you to find another way to tail them. After backtracking, you find a teleport leading back to a Mars base, where you acquire a working ship and match course and heading with the demon ship. The ship lands near a small base in a canyon on Earth, where you hop out and try to find out what the horde is planning.


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Guest

Unknown date

  
grait level, i cant wait to se the rest of the series this is definitly 5 star materel

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Guest

Unknown date

  
A bit over ambitious, I thought. The detail was great, but if you don't feel intimidated or absorbed in the level then it serves very little purpose. The ending, however, was nice and reflected that intimidation that I mentioned, which I hope to see more of. Again, considering the style of the map, I would have hoped for more ambience but it's a soundly executed map and kudos for trying something different.

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Guest

Unknown date

  
This mod was a great deal of fun to play. The architecture was awesome, and the fights were great -Firestorm

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Guest

Unknown date

  
I LOVE IT.PLEASE MAKE A SEQUEL.5/5

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Unknown date

  
Excellent job! I'd love to see more of this. 4/5 stars. :D

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Guest

Unknown date

  
pretty awesome wad, too bad there's only one level... -R6A

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Unknown date

  
You can clearly see, that this was a beginner's map with some decent ideas, but the map doesn't feel complete. The gameplay is easy, the map doesn't look bad with some nice details. But still, it looks underdetailed and simple. There's also some kind of "story" but it's quite vague and doesn't even try to convince you. The whole thing seemed very half-done, but as it's the first map of Parapsyche I'd rather say that it clearly shows some potential for his future projects. 2/5 -Milian

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Unknown date

  
Not bad for a first level. I enjoyed playing it, some interesting details and good use of Zdoom features. 4 Stars -PC

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Unknown date

  
some details are not nice some are great, the fights are nothing special, this is a very entertaining map 4/5

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Unknown date

  
Interesting blend of Classic Doom and Doom 3 styles. Appreciated the attention to detail, interactivity with the world was fun, and references to the series as a whole really appealed to this obsessive Doom nerd. Left me wanting more! 4/5 -VV

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Unknown date

  
This level was too hard for me. The doortraks were not unpegged. This level did not take me to hell since I fell alseep in one of its cabins. 3/5 -Dqey

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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