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Purged

   (19 reviews)
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3 Screenshots

About This File

Takes place after the events of Doom 64, assuming Doom 3's story takes place instead of original Doom's, as well as RoE, Doom 2, Final Doom, and Doom 64. Please note that many objects in the map can be examined. I'll make it easy for you and tell you to check out the red terminals, any notepads you come across, and some other computers in the personal quarters...the ones you can flash so that they stand out a bit. It's an attempt at fleshing out the story, but is also optional. Also, I plan to make many more maps to continue this series.

As you watch the demonic craft lift off in the distance, you decide that staying in Hell wasn't such a good idea after all. It vanishes from sight, leaving you to find another way to tail them. After backtracking, you find a teleport leading back to a Mars base, where you acquire a working ship and match course and heading with the demon ship. The ship lands near a small base in a canyon on Earth, where you hop out and try to find out what the horde is planning.


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Guest

Unknown date

  
grait level, i cant wait to se the rest of the series this is definitly 5 star materel

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Unknown date

  
A bit over ambitious, I thought. The detail was great, but if you don't feel intimidated or absorbed in the level then it serves very little purpose. The ending, however, was nice and reflected that intimidation that I mentioned, which I hope to see more of. Again, considering the style of the map, I would have hoped for more ambience but it's a soundly executed map and kudos for trying something different.

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Unknown date

  
This mod was a great deal of fun to play. The architecture was awesome, and the fights were great -Firestorm

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Guest

Unknown date

  
I LOVE IT.PLEASE MAKE A SEQUEL.5/5

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Unknown date

  
Excellent job! I'd love to see more of this. 4/5 stars. :D

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Guest

Unknown date

  
pretty awesome wad, too bad there's only one level... -R6A

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Unknown date

  
You can clearly see, that this was a beginner's map with some decent ideas, but the map doesn't feel complete. The gameplay is easy, the map doesn't look bad with some nice details. But still, it looks underdetailed and simple. There's also some kind of "story" but it's quite vague and doesn't even try to convince you. The whole thing seemed very half-done, but as it's the first map of Parapsyche I'd rather say that it clearly shows some potential for his future projects. 2/5 -Milian

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Unknown date

  
Not bad for a first level. I enjoyed playing it, some interesting details and good use of Zdoom features. 4 Stars -PC

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Unknown date

  
some details are not nice some are great, the fights are nothing special, this is a very entertaining map 4/5

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Unknown date

  
Interesting blend of Classic Doom and Doom 3 styles. Appreciated the attention to detail, interactivity with the world was fun, and references to the series as a whole really appealed to this obsessive Doom nerd. Left me wanting more! 4/5 -VV

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Unknown date

  
This level was too hard for me. The doortraks were not unpegged. This level did not take me to hell since I fell alseep in one of its cabins. 3/5 -Dqey

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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