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Purged

   (19 reviews)
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About This File

Takes place after the events of Doom 64, assuming Doom 3's story takes place instead of original Doom's, as well as RoE, Doom 2, Final Doom, and Doom 64. Please note that many objects in the map can be examined. I'll make it easy for you and tell you to check out the red terminals, any notepads you come across, and some other computers in the personal quarters...the ones you can flash so that they stand out a bit. It's an attempt at fleshing out the story, but is also optional. Also, I plan to make many more maps to continue this series.

As you watch the demonic craft lift off in the distance, you decide that staying in Hell wasn't such a good idea after all. It vanishes from sight, leaving you to find another way to tail them. After backtracking, you find a teleport leading back to a Mars base, where you acquire a working ship and match course and heading with the demon ship. The ship lands near a small base in a canyon on Earth, where you hop out and try to find out what the horde is planning.


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Unknown date

  
grait level, i cant wait to se the rest of the series this is definitly 5 star materel

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Unknown date

  
A bit over ambitious, I thought. The detail was great, but if you don't feel intimidated or absorbed in the level then it serves very little purpose. The ending, however, was nice and reflected that intimidation that I mentioned, which I hope to see more of. Again, considering the style of the map, I would have hoped for more ambience but it's a soundly executed map and kudos for trying something different.

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Unknown date

  
This mod was a great deal of fun to play. The architecture was awesome, and the fights were great -Firestorm

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Unknown date

  
I LOVE IT.PLEASE MAKE A SEQUEL.5/5

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Unknown date

  
Excellent job! I'd love to see more of this. 4/5 stars. :D

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Unknown date

  
pretty awesome wad, too bad there's only one level... -R6A

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Unknown date

  
You can clearly see, that this was a beginner's map with some decent ideas, but the map doesn't feel complete. The gameplay is easy, the map doesn't look bad with some nice details. But still, it looks underdetailed and simple. There's also some kind of "story" but it's quite vague and doesn't even try to convince you. The whole thing seemed very half-done, but as it's the first map of Parapsyche I'd rather say that it clearly shows some potential for his future projects. 2/5 -Milian

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Unknown date

  
Not bad for a first level. I enjoyed playing it, some interesting details and good use of Zdoom features. 4 Stars -PC

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Unknown date

  
some details are not nice some are great, the fights are nothing special, this is a very entertaining map 4/5

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Unknown date

  
Interesting blend of Classic Doom and Doom 3 styles. Appreciated the attention to detail, interactivity with the world was fun, and references to the series as a whole really appealed to this obsessive Doom nerd. Left me wanting more! 4/5 -VV

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Unknown date

  
This level was too hard for me. The doortraks were not unpegged. This level did not take me to hell since I fell alseep in one of its cabins. 3/5 -Dqey

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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