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Purged

   (19 reviews)
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3 Screenshots

About This File

Takes place after the events of Doom 64, assuming Doom 3's story takes place instead of original Doom's, as well as RoE, Doom 2, Final Doom, and Doom 64. Please note that many objects in the map can be examined. I'll make it easy for you and tell you to check out the red terminals, any notepads you come across, and some other computers in the personal quarters...the ones you can flash so that they stand out a bit. It's an attempt at fleshing out the story, but is also optional. Also, I plan to make many more maps to continue this series.

As you watch the demonic craft lift off in the distance, you decide that staying in Hell wasn't such a good idea after all. It vanishes from sight, leaving you to find another way to tail them. After backtracking, you find a teleport leading back to a Mars base, where you acquire a working ship and match course and heading with the demon ship. The ship lands near a small base in a canyon on Earth, where you hop out and try to find out what the horde is planning.


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Guest

Unknown date

  
grait level, i cant wait to se the rest of the series this is definitly 5 star materel

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Guest

Unknown date

  
A bit over ambitious, I thought. The detail was great, but if you don't feel intimidated or absorbed in the level then it serves very little purpose. The ending, however, was nice and reflected that intimidation that I mentioned, which I hope to see more of. Again, considering the style of the map, I would have hoped for more ambience but it's a soundly executed map and kudos for trying something different.

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Guest

Unknown date

  
This mod was a great deal of fun to play. The architecture was awesome, and the fights were great -Firestorm

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Guest

Unknown date

  
I LOVE IT.PLEASE MAKE A SEQUEL.5/5

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Guest

Unknown date

  
Excellent job! I'd love to see more of this. 4/5 stars. :D

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Guest

Unknown date

  
pretty awesome wad, too bad there's only one level... -R6A

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Guest

Unknown date

  
You can clearly see, that this was a beginner's map with some decent ideas, but the map doesn't feel complete. The gameplay is easy, the map doesn't look bad with some nice details. But still, it looks underdetailed and simple. There's also some kind of "story" but it's quite vague and doesn't even try to convince you. The whole thing seemed very half-done, but as it's the first map of Parapsyche I'd rather say that it clearly shows some potential for his future projects. 2/5 -Milian

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Guest

Unknown date

  
Not bad for a first level. I enjoyed playing it, some interesting details and good use of Zdoom features. 4 Stars -PC

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Guest

Unknown date

  
some details are not nice some are great, the fights are nothing special, this is a very entertaining map 4/5

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Guest

Unknown date

  
Interesting blend of Classic Doom and Doom 3 styles. Appreciated the attention to detail, interactivity with the world was fun, and references to the series as a whole really appealed to this obsessive Doom nerd. Left me wanting more! 4/5 -VV

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Unknown date

  
This level was too hard for me. The doortraks were not unpegged. This level did not take me to hell since I fell alseep in one of its cabins. 3/5 -Dqey

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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