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The Marble Demon Boss

   (23 reviews)
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About This File

You have to fight a boss and survive against it's nasty, devastating attacks.


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Guest

Unknown date

  
Wasn't this the boss from "Shitland"?

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Guest

Unknown date

  
-5/5 total shit.

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Guest

Unknown date

  
good concept but completely boring level

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insanoflex312

Unknown date

  
gayest thing since gay came to gay town 0/5

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Guest

Unknown date

  
Nice proof of concept. You can jump on top of the actor in the center of the map and avoid all of the attacks, though.

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Netherstorm

Unknown date

  
Great scripting, horrible map. 1/5 - Netherstorm

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Guest

Unknown date

  
Poor. Consists of a large dank square room. Inset into the north wall is MARBFAC2, the "boss", which periodically vanishes. It has two attacks. One of them makes the floor and ceiling turn into acid; the second fires a ring of fireballs from a evil eye in the centre of the room. You defend against both by jumping into the air like a flea. There is a steady supply of health and armour. After shooting the face fourteen times the level ends. And starts again. I could not detect any gameplay.

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Guest

Unknown date

  
a good concept. but thats it. a concept, not a complete monster. 2/5

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Guest

Unknown date

  
I've seen this concept done a heluva lot better in Super Sonic Doom.

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Guest

Unknown date

  
This is crap. It is very easy too: if you stay close to the wall, you avoid the mini-firestorm attack lol. Vomit! 0/5

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Guest

Unknown date

  
Totally pathetic for all the reasons above. 0/5

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Guest

Unknown date

  
Uber Cool!

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Obsidian

Unknown date

  
The concept is somewhat interesting but that's about it. :/ It's sort of like a prototype for the boss in Turbocharged Arcade. 2 stars. - Obsidian

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Guest

Unknown date

  
utterly horrible

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Guest

Unknown date

  
wow crappy 0/5

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Guest

Unknown date

  
Boring as hell.

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Guest

Unknown date

  
dissapointing when you found out the boss was a wall like the icon of sin

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Guest

Unknown date

  
Simply the Best! 5/5 -Dqey

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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