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DeHackEd version 3.0a source code

   (10 reviews)
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About This File

This is the full source code for DeHackEd version 3.0a, the penultimate release of dehacked that Greg Lewis made (the last one, 3.1, was a special version for final doom).

Amazingly this isn't already in the archive. It was downloaded from <http://www.yossman.net/~tree/_doom.html> but in the interest of preservation, uploaded to /idgames.


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Unknown date

   1 of 1 member found this review helpful 1 / 1 member
Dehacked pretty much defines "legendary". 5/5

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Glaice

   0 of 1 member found this review helpful 0 / 1 member

An essential tool for mucking around with the EXE during the 90s.

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  • File Reviews

    • By Xyzzy01 · Posted
      Totally not biased giving this review or anything... :D
    • By Scotty · Posted
      A set of compact, sub-100 monster maps that create challenge through a combination of devious enemy placement and instances of highly unforgiving architecture - in some respects, this is reminiscent of a highly compressed version of Sunder.
    • By dylux · Posted
      Did I miss something here from the players that gave this wad a 4 (and above) rating? The maps were too short, too linear, very bland and very easy. The music was horrible on most maps. With the exception of the elevators, I absolutely hated the new sounds. Finally, the soldier face was a bit much.   I did the first 6 maps in roughly 30 mins. - and that included looking for the secrets (which slapped you in the face at most times). I got to Map 14 before I just gave it up out of sheer boredom. I just couldn't see it getting better.   Sorry, IMHO, the play for Operation: BIOWAR just wasn't fun for me, even on UV.
    • By Walter confetti · Posted
      A very short map by our friendly joe-ilya, this map have a lot of nice little touches all around.... I like it!
    • By Walter confetti · Posted
      Is a charming little blue map, i like it!
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