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Impossible: A New Reality

   (66 reviews)
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About This File

Don't trust your instincts. Don't trust your sense of reality. This fall, there are more than three dimensions.


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popcar2

  

A very solid doom map that plays a bunch of mind tricks with hidden teleports. My main problem is that it gets kind of confusing by the end, sometimes it isn't clear what switches do, and you're left to run around and backtrack until you see something new. The final boss was also frustrating.

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NuMetalManiak

  

a slow-paced level, meant for showing some interesting trickery that earned it the "Escher Award", although this kind of trickery can easily be found in newer wads now. it's got a weird story in text file but I could care less about that. the wad itself was fun enough to warrant a recommendation.

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Denim Destroyer

  

Nice use of ZDoom features to create a challenging level fill of surreal experiences. Recommended for those that want to take a break from the usual experience and play MC Escher Doom.

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Guest

Unknown date

  
surprisingly and good idea, but with an irritating gameplay 3/5

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Guest

Unknown date

  
I cant get this map out of my head... You get 4/5 --Tristram

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Guest

Unknown date

  
Imagine what this would be like in Deathmatch. =D The puzzles are absolutely brilliant and well-made, and there is no way to predict what'll happen next: somehow the author makes this a positive rather than a negative. The only thing that's missing is walking on the ceiling! 5 stars. - Obsidian

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Guest

Unknown date

  
christly amusing. this will get a 5/5 for such bug-fuck craziness. Admiral Xolzo (3 year doomer)

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Guest

Unknown date

  
I liked it, but it got a little bit boring as it went on. 2/5 -r_rr

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Guest

Unknown date

  
Wonderful, and the fight at the very end was genius

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Guest

Unknown date

  
Thank you, JK, for this long overdue example of what zdoom mapping should be about. - pritch

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Guest

Unknown date

  
4/5 for me. I love crazy stuff like this - Cutman

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Guest

Unknown date

  
Not bad, but had some really annoying traps.

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Guest

Unknown date

  
Overrated. Some good novelty ideas, but very annoying gameplay. Too many mappers want to destroy the player in teh name of chalalalange, maybe provide some fun here and there? Don´t get me wrong, I love killing hordes of cacos/revs with the single shotty, np...2/5

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Guest

Unknown date

  
Pretty darm beauty and insane idea. - Daimon

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Guest

Unknown date

  
This map is reallly well, STRANGE. A very memorable experience nonetheless. There are some faults but it's a unique idea with reasonable execution so 5/5 is given.

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Guest

Unknown date

  
Utter Brilliance! 5/5

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Guest

Unknown date

  
boy that was some level... tough and interesting but somewhat annoying as well. The highlight of the map... probably the switches puzzle :P

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Guest

Unknown date

  
Points for the whacked out txt file and unique and interesting use of the ZDoom engine. A fine wad, confusing and sometimes maze-like, but fun and unique gameplay. Did I mention that it's effing impossible? (SSG fight against a Spiderdemon + at least a dozen Barons? Count me in!) Putting that aside, this wad gets major cool points for endless staircases and jump-through mirrors. 4/5. Difficulty? 6/5

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Darch

Unknown date

  
I love this map! 5/5 - Arch

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Guest

Unknown date

  
It's holy shit, man. Definitely a dada-ism experience. From infinite loops to walking into mirrors. Of course, the surprise ambush traps are neat. Oh shit! Make a megawad based on these puzzles and it should be in cacowad history. ~5/5

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Guest

Unknown date

  
The warping shit sucks. I thought I saw my computer glitch. And then a few minutes later I get stuck in a outdoor area. 4/26/07

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Guest

Unknown date

  
5/5 Architecture is great, I like the texturing, and the fights are rough. The concept really only breaks down in the loop with the Pain Elementals. Aside from that, the vast rooms feel a bit underdetailed, but it's packed with plenty of "whoa!" moments, like the red key surprise, the library, and the final leg of the map. - KMX E XII

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Guest

Unknown date

  
Amazing idea and, contrary to what other people said, the dificulty was perfect. Up until the final the boss that is. The final battle was just too damn challenging. Also, Arachnotron, Spider Demon, and Cyberdemon completely threw off the medievil theme. If the final battle was actually possible I would give a 5/5, but it pissed me off way too much. - 4/5

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Guest

Unknown date

  
It's trippy and neat, but way too hard for me, and I played it on Hurt Me Plenty. The puzzles are well done: they take a little figuring out, but nothing is too hard, and sometimes the simplest answer is the correct one. Just ease up on the monsters (dude goes a little revenant happy) and you've got an amazing lvl.

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Guest

Unknown date

  
Annoying map. Tediousness at its worst. 2/5

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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