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Impossible: A New Reality

   (65 reviews)
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About This File

Don't trust your instincts. Don't trust your sense of reality. This fall, there are more than three dimensions.


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NuMetalManiak

  

a slow-paced level, meant for showing some interesting trickery that earned it the "Escher Award", although this kind of trickery can easily be found in newer wads now. it's got a weird story in text file but I could care less about that. the wad itself was fun enough to warrant a recommendation.

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Classicgamer6

  

Nice use of ZDoom features to create a challenging level fill of surreal experiences. Recommended for those that want to take a break from the usual experience and play MC Escher Doom.

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Guest

Unknown date

  
surprisingly and good idea, but with an irritating gameplay 3/5

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Guest

Unknown date

  
I cant get this map out of my head... You get 4/5 --Tristram

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Guest

Unknown date

  
Imagine what this would be like in Deathmatch. =D The puzzles are absolutely brilliant and well-made, and there is no way to predict what'll happen next: somehow the author makes this a positive rather than a negative. The only thing that's missing is walking on the ceiling! 5 stars. - Obsidian

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Guest

Unknown date

  
christly amusing. this will get a 5/5 for such bug-fuck craziness. Admiral Xolzo (3 year doomer)

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Guest

Unknown date

  
I liked it, but it got a little bit boring as it went on. 2/5 -r_rr

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Guest

Unknown date

  
Wonderful, and the fight at the very end was genius

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Guest

Unknown date

  
Thank you, JK, for this long overdue example of what zdoom mapping should be about. - pritch

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Guest

Unknown date

  
4/5 for me. I love crazy stuff like this - Cutman

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Guest

Unknown date

  
Not bad, but had some really annoying traps.

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Guest

Unknown date

  
Overrated. Some good novelty ideas, but very annoying gameplay. Too many mappers want to destroy the player in teh name of chalalalange, maybe provide some fun here and there? Don´t get me wrong, I love killing hordes of cacos/revs with the single shotty, np...2/5

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Guest

Unknown date

  
Pretty darm beauty and insane idea. - Daimon

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Guest

Unknown date

  
This map is reallly well, STRANGE. A very memorable experience nonetheless. There are some faults but it's a unique idea with reasonable execution so 5/5 is given.

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Guest

Unknown date

  
Utter Brilliance! 5/5

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Guest

Unknown date

  
boy that was some level... tough and interesting but somewhat annoying as well. The highlight of the map... probably the switches puzzle :P

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Guest

Unknown date

  
Points for the whacked out txt file and unique and interesting use of the ZDoom engine. A fine wad, confusing and sometimes maze-like, but fun and unique gameplay. Did I mention that it's effing impossible? (SSG fight against a Spiderdemon + at least a dozen Barons? Count me in!) Putting that aside, this wad gets major cool points for endless staircases and jump-through mirrors. 4/5. Difficulty? 6/5

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Darch

Unknown date

  
I love this map! 5/5 - Arch

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Guest

Unknown date

  
It's holy shit, man. Definitely a dada-ism experience. From infinite loops to walking into mirrors. Of course, the surprise ambush traps are neat. Oh shit! Make a megawad based on these puzzles and it should be in cacowad history. ~5/5

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Guest

Unknown date

  
The warping shit sucks. I thought I saw my computer glitch. And then a few minutes later I get stuck in a outdoor area. 4/26/07

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Guest

Unknown date

  
5/5 Architecture is great, I like the texturing, and the fights are rough. The concept really only breaks down in the loop with the Pain Elementals. Aside from that, the vast rooms feel a bit underdetailed, but it's packed with plenty of "whoa!" moments, like the red key surprise, the library, and the final leg of the map. - KMX E XII

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Guest

Unknown date

  
Amazing idea and, contrary to what other people said, the dificulty was perfect. Up until the final the boss that is. The final battle was just too damn challenging. Also, Arachnotron, Spider Demon, and Cyberdemon completely threw off the medievil theme. If the final battle was actually possible I would give a 5/5, but it pissed me off way too much. - 4/5

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Guest

Unknown date

  
It's trippy and neat, but way too hard for me, and I played it on Hurt Me Plenty. The puzzles are well done: they take a little figuring out, but nothing is too hard, and sometimes the simplest answer is the correct one. Just ease up on the monsters (dude goes a little revenant happy) and you've got an amazing lvl.

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Guest

Unknown date

  
Annoying map. Tediousness at its worst. 2/5

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Guest

Unknown date

  
What a ridiculously bad storyline. Descent work though.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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