Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Hellcore 2.0

   (180 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

12 levels from scratch or revamped from previous release


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Pactionly

  
Prety cool huh...

Share this review


Link to review
sandmanbrasil

  
It's a beautiful wad. But i don't like the gameplay.

Share this review


Link to review
Guest

  
Some maps look quite good but the overall gameplay of this wad is very poor. Not recommended.

Share this review


Link to review
Guest

  
This is a wad that starts off poorly in my opinion. The first and second levels, while very pretty, are a bit weird/weak gameplay-wise. That said, stick with this one because it gets really good later on. While much of the focus was on eye-popping detail, the gameplay is actually pretty good in most cases once you understand what the authors were going for. 5/5 stars, legendary.

Share this review


Link to review
Guest

  
The visuals are excellent, but the gameplay is more often than not hopeless or just plain absent. Therefore I seriously wonder how many 5* reviewers actually have played this out @ UV. This could have been the mapset of the decade, but it's ruined to the ground. As-is: 5* for ambiance but 0.5* for gameplay = small 2*, and 'it's a pity' is an understatement. BTW If this got a Cacoward, then DoomWorld has turned into a cinema forum :-(.

Share this review


Link to review
Guest

  
Okay... this is a really difficult one to rate. Incredibly gorgeous maps, some of the best examples of Duke 3D style of semi-realistic environments in any Doom wad to date. Gameplay on the other hand... it goes from switch/key hunting through this gigantic areas that are almost devoid of enemies, to all out slaughter. In both cases it goes to annoying extremes. Important, impressive wad... just not one that is very fun to play.

Share this review


Link to review
Guest

  
Wonderful wads but that last was not finished. To bad, it was great. I hope you are still making wads.

Share this review


Link to review
Guest

  
This is one of the most overrated wads in existence. The maps are very gorgeous and I can appreciate the amount of detail was put into and I'm afraid that's where good things end. The gameplay is where this wad fails at. Difficulty is all over place, ranging from very easy to very hard, the latter which lead to frustrating moments of unfair deaths and save scumming to get past a certain area with 10% or less health. The final couple of levels made me rage so hard. 2/5

Share this review


Link to review
Guest

Unknown date

  
Contrary to a lot of speculation, these maps are quite good. Some maps don't have that 'classic' flow, and I believe this is the only reason some people don't like the wad. However regardless of the play style, it is important to create maps that are not overly confusing/complicate d (as is illustrated by any commercial game) and I think, in some regards, certain maps border on that threshold. I would suggest making some slightly smaller maps - say, 75% of avg. hellcore map size. 5/5

Share this review


Link to review
Guest

Unknown date

  
oozes with atmosphere. cool wad if you're looking for something more than just a typical run & shoot.

Share this review


Link to review
Guest

Unknown date

  
Beautiful levels. Some fights were tough, but I got through it without too much difficulty. Good job guys.

Share this review


Link to review
Guest

Unknown date

  
Zero. Searching for monsters all the damn time gave me a headache

Share this review


Link to review
Guest

Unknown date

  
This is an interesting wad, it has great puzzles and great level design. Unfortunately the gameplay is where this wad fails at, the first levels aren't that bad (map01 was kinda tough for a start) but the final levels (9, 10 and 11; not counting credits level) were WAY TOO FUCKING HARD, there were too many monsters (lots of cyberdemons) and very little dodge room, nearly impossible to avoid. I managed to do without cheating but I died about 100 times in total. I played with AEOD 6.02. -Doomer95

Share this review


Link to review
Guest

Unknown date

  
Terrible, don't download this travesty.

Share this review


Link to review
Guest

Unknown date

  
Kudos to Darkfyre and Fusion for the enormous improvement over the disappointing unfinished version. Despite some problems with the flow of the gameplay, this beautiful mapset deserves its 5 stars.

Share this review


Link to review
Guest

Unknown date

  
*Drops pants* 4/5

Share this review


Link to review
Guest

Unknown date

  
Some of the best maps ever made for Doom2. 5/5

Share this review


Link to review
Guest

Unknown date

  
Look great, but the gameplay ranges from boring to frustrating save/load fest. 3/5

Share this review


Link to review
Guest

Unknown date

  
Nothing short of amazing, I loved it! The detail in the maps is insane, creates outstanding atmosphere. The gameplay was extremely fun for me as well, not always quite as high paced as doom usually is, but I liked it. It helps builds suspense and adds to the atmospheric qualities of the maps. I love being absorbed by the "feeling" of the gameplay/maps, instead of just frag festing in non-memorable square rooms... I'm a huge Hellcore fan!

Share this review


Link to review
Guest

Unknown date

  
Great Atmospere, details and lovely wide areas, but unfortunately the gameplay was sometimes under average and there are some lags appearences... overall a little worse 4 ;)

Share this review


Link to review
Guest

Unknown date

  
Looks are good, but I think some are actually criticizing the play too LITTLE. There are areas w/ few/no monsters and areas w/ too many. This makes the play often range from frustrating and hard to painfully boring and quiet. I don't think I've seen another wad that looks so good, but in which the gameplay is such an awful setback. If only the team would release a new version with FAR better monster placement, then they will have released one of the best wads this year, but for now, very dissapointing.

Share this review


Link to review
Guest

Unknown date

  
Uber great, need more

Share this review


Link to review
Guest

Unknown date

  
a waste of good resources because the gameplay is fucking boring!

Share this review


Link to review
Guest

Unknown date

  
:D

Share this review


Link to review
Guest

Unknown date

  
Don't know what all the whining's about. Gameplay's fast hard and fun, when it's quiet I'm almost fearful about when it's about to erupt again! Very fun and very well designed wad.

Share this review


Link to review
  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
×