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Hellcore 2.0

   (180 reviews)
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4 Screenshots

About This File

12 levels from scratch or revamped from previous release


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Pactionly

  
Prety cool huh...

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sandmanbrasil

  
It's a beautiful wad. But i don't like the gameplay.

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Guest

  
Some maps look quite good but the overall gameplay of this wad is very poor. Not recommended.

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Guest

  
This is a wad that starts off poorly in my opinion. The first and second levels, while very pretty, are a bit weird/weak gameplay-wise. That said, stick with this one because it gets really good later on. While much of the focus was on eye-popping detail, the gameplay is actually pretty good in most cases once you understand what the authors were going for. 5/5 stars, legendary.

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Guest

  
The visuals are excellent, but the gameplay is more often than not hopeless or just plain absent. Therefore I seriously wonder how many 5* reviewers actually have played this out @ UV. This could have been the mapset of the decade, but it's ruined to the ground. As-is: 5* for ambiance but 0.5* for gameplay = small 2*, and 'it's a pity' is an understatement. BTW If this got a Cacoward, then DoomWorld has turned into a cinema forum :-(.

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Guest

  
Okay... this is a really difficult one to rate. Incredibly gorgeous maps, some of the best examples of Duke 3D style of semi-realistic environments in any Doom wad to date. Gameplay on the other hand... it goes from switch/key hunting through this gigantic areas that are almost devoid of enemies, to all out slaughter. In both cases it goes to annoying extremes. Important, impressive wad... just not one that is very fun to play.

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Guest

  
Wonderful wads but that last was not finished. To bad, it was great. I hope you are still making wads.

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Guest

  
This is one of the most overrated wads in existence. The maps are very gorgeous and I can appreciate the amount of detail was put into and I'm afraid that's where good things end. The gameplay is where this wad fails at. Difficulty is all over place, ranging from very easy to very hard, the latter which lead to frustrating moments of unfair deaths and save scumming to get past a certain area with 10% or less health. The final couple of levels made me rage so hard. 2/5

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Unknown date

  
Contrary to a lot of speculation, these maps are quite good. Some maps don't have that 'classic' flow, and I believe this is the only reason some people don't like the wad. However regardless of the play style, it is important to create maps that are not overly confusing/complicate d (as is illustrated by any commercial game) and I think, in some regards, certain maps border on that threshold. I would suggest making some slightly smaller maps - say, 75% of avg. hellcore map size. 5/5

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Unknown date

  
oozes with atmosphere. cool wad if you're looking for something more than just a typical run & shoot.

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Unknown date

  
Beautiful levels. Some fights were tough, but I got through it without too much difficulty. Good job guys.

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Unknown date

  
Zero. Searching for monsters all the damn time gave me a headache

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Unknown date

  
This is an interesting wad, it has great puzzles and great level design. Unfortunately the gameplay is where this wad fails at, the first levels aren't that bad (map01 was kinda tough for a start) but the final levels (9, 10 and 11; not counting credits level) were WAY TOO FUCKING HARD, there were too many monsters (lots of cyberdemons) and very little dodge room, nearly impossible to avoid. I managed to do without cheating but I died about 100 times in total. I played with AEOD 6.02. -Doomer95

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Unknown date

  
Terrible, don't download this travesty.

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Unknown date

  
Kudos to Darkfyre and Fusion for the enormous improvement over the disappointing unfinished version. Despite some problems with the flow of the gameplay, this beautiful mapset deserves its 5 stars.

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Unknown date

  
*Drops pants* 4/5

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Unknown date

  
Some of the best maps ever made for Doom2. 5/5

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Unknown date

  
Look great, but the gameplay ranges from boring to frustrating save/load fest. 3/5

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Unknown date

  
Nothing short of amazing, I loved it! The detail in the maps is insane, creates outstanding atmosphere. The gameplay was extremely fun for me as well, not always quite as high paced as doom usually is, but I liked it. It helps builds suspense and adds to the atmospheric qualities of the maps. I love being absorbed by the "feeling" of the gameplay/maps, instead of just frag festing in non-memorable square rooms... I'm a huge Hellcore fan!

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Unknown date

  
Great Atmospere, details and lovely wide areas, but unfortunately the gameplay was sometimes under average and there are some lags appearences... overall a little worse 4 ;)

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Unknown date

  
Looks are good, but I think some are actually criticizing the play too LITTLE. There are areas w/ few/no monsters and areas w/ too many. This makes the play often range from frustrating and hard to painfully boring and quiet. I don't think I've seen another wad that looks so good, but in which the gameplay is such an awful setback. If only the team would release a new version with FAR better monster placement, then they will have released one of the best wads this year, but for now, very dissapointing.

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Unknown date

  
Uber great, need more

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Unknown date

  
a waste of good resources because the gameplay is fucking boring!

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Unknown date

  
:D

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Unknown date

  
Don't know what all the whining's about. Gameplay's fast hard and fun, when it's quiet I'm almost fearful about when it's about to erupt again! Very fun and very well designed wad.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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