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Scimitar

   (21 reviews)
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4 Screenshots

About This File

20 shortish levels split into three episodes: Rear Entry, Knee Deep in the Sludge and Into the Blood

"The Source" - That's what they call it. No one quite knows what it is, apart from the birthing grounds of the monstrous army that invaded your planet. Your team was sent to destroy it, but the way in was heavily guarded, and now only you survive. You'll have to find another way in...

The maps are all relatively small with 2 min par times as average. all are designed to be demo friendly, possible from a pistol start and reasonably challenging on UV.


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NuMetalManiak

  
really was not impressed with this. new enemies don't seem to work right sometimes, and the journey was pretty easy. not a whole lot of weapon choice either, but I liked the sword.

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Guest

Unknown date

  
Pretty damn beautiful mapsets, but only a rock texture problem - Daimon

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Guest

Unknown date

  
Quite a nice pack. There are some weak maps in the third episode (Map13-15 in particular IMO), but otherwise the levels are all well designed and nice to look at. The themes of the episodes keep the structure of this wad organized well. Difficulty is neither unreasonable hard or easy. Every level is small or maybe low medium in size and to the point, so if you are a fan of other wads like this such as Scythe, 1024, and DFear, then this is a must-have; otherwise, it is certainly worth a play. 4/5

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Unknown date

  
I enjoyed this. It's short and sweet, like a sexy midget. The levels are simple and good-looking, with a "seamless" design, and the gameplay whizzes along. It includes a surprisingly useful dagger, and adds a scimitar that replaces the berzerk fist. There are some modified monsters. The maps generally work in Zdoom with a few quirks, e.g. on map04 a switch is missing. The dark sewer levels in "E2" were a bit of a let-down though (the dark sewer bits are the wad's main failing).

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Unknown date

  
REally fun.

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Unknown date

  
This is a progressive wad. A growing challenge with some new monsters in it; it'll keep you up until the end. Great ideas like the orb levels set. Like the junior Cacodemons s lot. On the downside, it was VERY EASY, I mean, VERY. And I could have use another weapon, I mean, the rocket launcher being the final and last weapon you find is a bit deceiving, as much as not seing any BIG GUARDIAN monster. Otherwise, Really Good. PFL 2010

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Unknown date

  
Really good one. Great design, good ideas. Although a bit hard and there is not much health and maybe no armor at all. And the final boss is a bit too hard imho. 4.5/5 - Optimus

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Unknown date

  
Outstanding!

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Guest

Unknown date

  
Not bad at all. Some letdown maps later on, but generally high quality in all departments. - Erik A

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Unknown date

  
Looks like a very good level set, BUT! Will not play on ZDoom / Legacy - I don't like prBoom... oh well 4/5 -jb

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Unknown date

  
The levels kick ass up until the end. Some of the last maps are low detail, looking boring with some poor game play to go with it. I like the new textures and the new monsters, or the new colored monsters I should say. 7/24/07

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Unknown date

  
Very good wad!The final boss was great!

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Unknown date

  
I like very much the first maps, they are very nice and more fun to play than the other one, I missed bigger weapons earlier 4/5

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Unknown date

  
Very nice set of levels! Loved the progression and design of levels. Some new monsters are cool too!

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  • File Reviews

    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
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