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Scimitar

   (21 reviews)
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4 Screenshots

About This File

20 shortish levels split into three episodes: Rear Entry, Knee Deep in the Sludge and Into the Blood

"The Source" - That's what they call it. No one quite knows what it is, apart from the birthing grounds of the monstrous army that invaded your planet. Your team was sent to destroy it, but the way in was heavily guarded, and now only you survive. You'll have to find another way in...

The maps are all relatively small with 2 min par times as average. all are designed to be demo friendly, possible from a pistol start and reasonably challenging on UV.


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NuMetalManiak

  
really was not impressed with this. new enemies don't seem to work right sometimes, and the journey was pretty easy. not a whole lot of weapon choice either, but I liked the sword.

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Unknown date

  
Pretty damn beautiful mapsets, but only a rock texture problem - Daimon

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Unknown date

  
Quite a nice pack. There are some weak maps in the third episode (Map13-15 in particular IMO), but otherwise the levels are all well designed and nice to look at. The themes of the episodes keep the structure of this wad organized well. Difficulty is neither unreasonable hard or easy. Every level is small or maybe low medium in size and to the point, so if you are a fan of other wads like this such as Scythe, 1024, and DFear, then this is a must-have; otherwise, it is certainly worth a play. 4/5

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Unknown date

  
I enjoyed this. It's short and sweet, like a sexy midget. The levels are simple and good-looking, with a "seamless" design, and the gameplay whizzes along. It includes a surprisingly useful dagger, and adds a scimitar that replaces the berzerk fist. There are some modified monsters. The maps generally work in Zdoom with a few quirks, e.g. on map04 a switch is missing. The dark sewer levels in "E2" were a bit of a let-down though (the dark sewer bits are the wad's main failing).

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Unknown date

  
REally fun.

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Unknown date

  
This is a progressive wad. A growing challenge with some new monsters in it; it'll keep you up until the end. Great ideas like the orb levels set. Like the junior Cacodemons s lot. On the downside, it was VERY EASY, I mean, VERY. And I could have use another weapon, I mean, the rocket launcher being the final and last weapon you find is a bit deceiving, as much as not seing any BIG GUARDIAN monster. Otherwise, Really Good. PFL 2010

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Unknown date

  
Really good one. Great design, good ideas. Although a bit hard and there is not much health and maybe no armor at all. And the final boss is a bit too hard imho. 4.5/5 - Optimus

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Unknown date

  
Outstanding!

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Unknown date

  
Not bad at all. Some letdown maps later on, but generally high quality in all departments. - Erik A

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Unknown date

  
Looks like a very good level set, BUT! Will not play on ZDoom / Legacy - I don't like prBoom... oh well 4/5 -jb

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Unknown date

  
The levels kick ass up until the end. Some of the last maps are low detail, looking boring with some poor game play to go with it. I like the new textures and the new monsters, or the new colored monsters I should say. 7/24/07

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Unknown date

  
Very good wad!The final boss was great!

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Unknown date

  
I like very much the first maps, they are very nice and more fun to play than the other one, I missed bigger weapons earlier 4/5

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Unknown date

  
Very nice set of levels! Loved the progression and design of levels. Some new monsters are cool too!

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  • File Reviews

    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
    • By Combinebobnt · Posted
      zombieman killing simulator. Was actually better than I expected though
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