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Scimitar

   (21 reviews)
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4 Screenshots

About This File

20 shortish levels split into three episodes: Rear Entry, Knee Deep in the Sludge and Into the Blood

"The Source" - That's what they call it. No one quite knows what it is, apart from the birthing grounds of the monstrous army that invaded your planet. Your team was sent to destroy it, but the way in was heavily guarded, and now only you survive. You'll have to find another way in...

The maps are all relatively small with 2 min par times as average. all are designed to be demo friendly, possible from a pistol start and reasonably challenging on UV.


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NuMetalManiak

  
really was not impressed with this. new enemies don't seem to work right sometimes, and the journey was pretty easy. not a whole lot of weapon choice either, but I liked the sword.

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Guest

Unknown date

  
Pretty damn beautiful mapsets, but only a rock texture problem - Daimon

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Guest

Unknown date

  
Quite a nice pack. There are some weak maps in the third episode (Map13-15 in particular IMO), but otherwise the levels are all well designed and nice to look at. The themes of the episodes keep the structure of this wad organized well. Difficulty is neither unreasonable hard or easy. Every level is small or maybe low medium in size and to the point, so if you are a fan of other wads like this such as Scythe, 1024, and DFear, then this is a must-have; otherwise, it is certainly worth a play. 4/5

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Unknown date

  
I enjoyed this. It's short and sweet, like a sexy midget. The levels are simple and good-looking, with a "seamless" design, and the gameplay whizzes along. It includes a surprisingly useful dagger, and adds a scimitar that replaces the berzerk fist. There are some modified monsters. The maps generally work in Zdoom with a few quirks, e.g. on map04 a switch is missing. The dark sewer levels in "E2" were a bit of a let-down though (the dark sewer bits are the wad's main failing).

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Unknown date

  
REally fun.

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Unknown date

  
This is a progressive wad. A growing challenge with some new monsters in it; it'll keep you up until the end. Great ideas like the orb levels set. Like the junior Cacodemons s lot. On the downside, it was VERY EASY, I mean, VERY. And I could have use another weapon, I mean, the rocket launcher being the final and last weapon you find is a bit deceiving, as much as not seing any BIG GUARDIAN monster. Otherwise, Really Good. PFL 2010

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Unknown date

  
Really good one. Great design, good ideas. Although a bit hard and there is not much health and maybe no armor at all. And the final boss is a bit too hard imho. 4.5/5 - Optimus

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Unknown date

  
Outstanding!

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Guest

Unknown date

  
Not bad at all. Some letdown maps later on, but generally high quality in all departments. - Erik A

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Unknown date

  
Looks like a very good level set, BUT! Will not play on ZDoom / Legacy - I don't like prBoom... oh well 4/5 -jb

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Unknown date

  
The levels kick ass up until the end. Some of the last maps are low detail, looking boring with some poor game play to go with it. I like the new textures and the new monsters, or the new colored monsters I should say. 7/24/07

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Unknown date

  
Very good wad!The final boss was great!

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Unknown date

  
I like very much the first maps, they are very nice and more fun to play than the other one, I missed bigger weapons earlier 4/5

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Unknown date

  
Very nice set of levels! Loved the progression and design of levels. Some new monsters are cool too!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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