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Forlorn

   (12 reviews)
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4 Screenshots

About This File

A map initially created for the Talosian Incident II project, and released as a demo for Torn's 2005 Doom Advent Calendar. Released independently to /idgames on 26 October 2006.


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Guest

Unknown date

  
Oh well, still the exact same DAC map. Good gameplay that tends to fall apart in the end, good designs but also some overly simplistic rooms, and the bugs. 3/5 - Belial

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Guest

Unknown date

  
And people complain about my maps being too hard .. - Udderdude

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Guest

Unknown date

  
I died a few times at the start, but then seemed to get the hang of it, very tense moments...but ofcourse then an archvile teleports in an impossible situation, even when you know about him. Sometimes it seems to me authors just don´t WANT to grant players sucess for whatever reason. A pity. 3*

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Guest

Unknown date

  
Idiot

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Guest

Unknown date

  
This author claims to be a convicted serial killer... I bet the closest thing to serial killing he's done is when he throws out the soggy Cornflakes... and this map - I had to fix it before play. -2 for the errors 2/5

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Guest

Unknown date

  
I have to fix some lines to play this wad. ZDoom is boom compatible, so uhh is there any reason I can't play this wad right? -Moti

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Guest

Unknown date

  
Funny, it works fine in PrBoom and Eternity, and those ports tend to bomb out at anything vanilla would. I enjoyed this map.

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Guest

Unknown date

  
The map is not Boom-compatible. It only works in Eternity and (modern) Prboom because they include some "error-forgiving" code from MBF. It does bomb out with boom 2.02 or prboom 2.02. Sargebaldy had been told about this and still failed to fix the error, which is very disappointing. Likewise with the poor balance. Moti: Zdoom is very different from Boom. Second reviewer: Prboom-plus in particular forgives a lot of errors that crash or foul up vanilla or Boom.

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Guest

Unknown date

  
arrrgh, first I thought 'wow, I am just playing a great map' - one with a simple but nice looking design and great battles, but it turned out to be a map with massive mistakes on its technical, design and especially gameplay side. It's a pity. played with prboom+ - 3/5

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Unknown date

  
Played flawlessly in Risen3D. But line 2421 needs back X offset set to 0 and mid textures of lines 6175 and 6177 need deleting.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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