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Forlorn

   (12 reviews)
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4 Screenshots

About This File

A map initially created for the Talosian Incident II project, and released as a demo for Torn's 2005 Doom Advent Calendar. Released independently to /idgames on 26 October 2006.


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Guest

Unknown date

  
Oh well, still the exact same DAC map. Good gameplay that tends to fall apart in the end, good designs but also some overly simplistic rooms, and the bugs. 3/5 - Belial

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Guest

Unknown date

  
And people complain about my maps being too hard .. - Udderdude

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Guest

Unknown date

  
I died a few times at the start, but then seemed to get the hang of it, very tense moments...but ofcourse then an archvile teleports in an impossible situation, even when you know about him. Sometimes it seems to me authors just don´t WANT to grant players sucess for whatever reason. A pity. 3*

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Guest

Unknown date

  
Idiot

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Guest

Unknown date

  
This author claims to be a convicted serial killer... I bet the closest thing to serial killing he's done is when he throws out the soggy Cornflakes... and this map - I had to fix it before play. -2 for the errors 2/5

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Guest

Unknown date

  
I have to fix some lines to play this wad. ZDoom is boom compatible, so uhh is there any reason I can't play this wad right? -Moti

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Guest

Unknown date

  
Funny, it works fine in PrBoom and Eternity, and those ports tend to bomb out at anything vanilla would. I enjoyed this map.

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Guest

Unknown date

  
The map is not Boom-compatible. It only works in Eternity and (modern) Prboom because they include some "error-forgiving" code from MBF. It does bomb out with boom 2.02 or prboom 2.02. Sargebaldy had been told about this and still failed to fix the error, which is very disappointing. Likewise with the poor balance. Moti: Zdoom is very different from Boom. Second reviewer: Prboom-plus in particular forgives a lot of errors that crash or foul up vanilla or Boom.

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Guest

Unknown date

  
arrrgh, first I thought 'wow, I am just playing a great map' - one with a simple but nice looking design and great battles, but it turned out to be a map with massive mistakes on its technical, design and especially gameplay side. It's a pity. played with prboom+ - 3/5

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Unknown date

  
Played flawlessly in Risen3D. But line 2421 needs back X offset set to 0 and mid textures of lines 6175 and 6177 need deleting.

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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