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Run And Shoot

   (15 reviews)
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4 Screenshots

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This is an action level.


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Deeforce

  
@doomedwarrior1981: Your problem is hacksoftware on your computer! This level is normal/easy! Also important to know: Someone said that the chainsaw is useless: There is also hacksoftware that made the chainsaw useless, where it is not useless normally! Thanks for reading! This is the truth.

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doomedwarrior1981

  
not a fan of slaughter maps also this is for veterans only as I'm not one I had to cheat to win

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Guest

Unknown date

  
It is pretty fun. And classic looking. 5 stars

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Guest

Unknown date

  
bleah horrible - Daimon

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Guest

Unknown date

  
Probably the first UDoom slaughter map that I've enjoyed playing. It does look old though and is balanced in favor of the player. 3/5 - Belial

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Guest

Unknown date

  
Meh! 2/5

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Guest

Unknown date

  
The best thing about this is the start, although it's really just a variation of Andrew Apted's "Pagan's Run" (id=13953) or BPRD's "Run" (id=12198). After that it becames a very average and unexceptional modern level, with one good trap. The final arena is beautiful to look at, with hundreds of fireballs glittering in the darkness like attack ships on fire off the shoulder of Orion. I bought one of those Fleshlight things a while back, it was £32 and worth every penny.

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Guest

Unknown date

  
nice start though not new, the large dark room is impressive but not beatable, use iddqd and it is fun 2.5/5

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Guest

Unknown date

  
This wad was actually a blast! I really hope Deeforce continues to map :/.

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Guest

Unknown date

  
This is a skill test, and I hate skill tests in Doom maps. You're confronted with a Cyberdemon in front of you and a showrunning course of barrels and demons behind you in a long narrow room. As soon as the game begins, you have to turn around and run around the barrels before the Cyberdemon's rockets can catch you. A matter of taste, I guess. One point for originality, but I don't like these things. 1/5 -Milian

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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