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Scars of the Wounded Prey

   (18 reviews)

Guest

4 Screenshots

About This File

This wad was formed from my desire to make a little map in a short space of time. I have this ambition because all of my other projects seem to have ballooned out of proportion, and I was getting a little bored of them. The name is just something I came up with on the spot to stick in the text file, and has little meaning to the wad itself (unless you like to think Doom has enough AI to effectively hunt you). Visually the map is just another of my techbase style maps, so the architecture should be good enough for those who like to see some detail whilst they blow away their hunters. Jumping and crouching are not necessary to play the wad (unless you want to get some of the secrets, in which case you will have to jump), but they won't break it either. Now with two distinct difficulty modes!


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Guest

Unknown date

  
That cyberdemon could well be the single most best placed cyberdemon ever. Awesome wad to play on UV if you like them tough. If not, then this probably isn't for you. 5* from me though!

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Guest

Unknown date

  
jesus!!!! i just got my xbox 360! you know what? fuck doom3. zdoom is the shit. 5/5

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Guest

Unknown date

  
Wow, this was on the tough side. I was playing on AV and it gave me a good challenge. I like this map a little bit, it's pretty cool. The detail was good also. 7/30/07

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Guest

Unknown date

  
Awful

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Guest

Unknown date

  
Great one. Loved it. Just missed my SSG. Lots of rocket work this time and lots of stuff to shoot. Nice arch, but also some odd design here and there. 4/5.

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Guest

Unknown date

  
It was getting good until you are automatically killed in that jumping game at the last switch. I was having fun, then if you miscalculate you jump you are killed, and there are no auto-saves, so fuck it, I just quit. -Antidote

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Guest

Unknown date

  
40 mins well spent playing this one :) - JewellDS

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Guest

Unknown date

  
This is a big but sloppy level, on the verge of being a parody; there are hundreds of monsters but you get hundreds of rockets, too, although if you run out you're finished. It's a chore to play. Minus points for having a maze, a long twisty maze-like corridor, several bits where you can fall into inescapable slime, ugly design, and only giving the player the rocket launcher and chaingun, which means you're stuffed if the monsters teleport close to you in a cramped area (which they do).

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Guest

Unknown date

  
a tweaked rerelease would make this map absolutely great: its too hard sometimes (skill2), more weapons, the room with the last switch is really annoying, a few spots could have been nicer, otherwise there are fantastic nice areas and some fights are a lot of fun 4.5/5

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Guest

Unknown date

  
An excellent, albeit sometimes ridiculously hard level. Great fun overall.

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Guest

Unknown date

  
This map is medium-sized but has a quite high monster count. The ambience is looking good (tech rooms in general) and gameplay is challenging enough, however it suffers a bit from the limited choice of weapons - for the whole job, you've got the chaingun and the rocket launcher only. 3/5 -Milian

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  • File Reviews

    • By Doomkid · Posted
      Good maps, most of them ended up in Skulltag later on (as in, 2004-2005 lol). A solid wad that frankly deserves more play time, even in the year 2021.
    • By roadworx · Posted
      this really deserves much more attention than it gets! it definitely has its fair share of negatives like cryptic progression, symmetry, etc, but for the time it's actually very good. the visuals are very nice with interesting architecture and good lighting, and despite not being balanced for pistol start very well the combat is great fun nonetheless.
    • By roadworx · Posted
      it's like if the casali brothers got their hands on skillsaw's kamikaze soldiers   srsly tho, for 1995 this wad is pretty vicious. the moeller brothers love to throw some real nasty shit at you on the regular, but despite that it still remains very fun (albeit somewhat frustrating at times). the levels all look decent for 1995, and the spritework for the new enemies and textures is quite good as well. aside from a few specific things (the beginning of map06 for example) there's not really any genuinely bad things about the megawad. if you're a fan of older stuff then i highly recommend this mapset - it's not as refined as later stuff the moellers worked on like memento mori, but it's still great fun.
    • By roadworx · Posted
      a very fun mapset that, unfortunately, is plagued by a few bugs. it's mostly fine if you get the fix, but if you're unaware of it then it's gonna prevent you from progressing   it's a shame, because this really is a great mapset. it starts off somewhat standard but quickly becomes quite reminiscent of av's later levels. i highly recommend it if you're into that
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