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Scars of the Wounded Prey

   (18 reviews)

Guest

4 Screenshots

About This File

This wad was formed from my desire to make a little map in a short space of time. I have this ambition because all of my other projects seem to have ballooned out of proportion, and I was getting a little bored of them. The name is just something I came up with on the spot to stick in the text file, and has little meaning to the wad itself (unless you like to think Doom has enough AI to effectively hunt you). Visually the map is just another of my techbase style maps, so the architecture should be good enough for those who like to see some detail whilst they blow away their hunters. Jumping and crouching are not necessary to play the wad (unless you want to get some of the secrets, in which case you will have to jump), but they won't break it either. Now with two distinct difficulty modes!


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Guest

Unknown date

  
That cyberdemon could well be the single most best placed cyberdemon ever. Awesome wad to play on UV if you like them tough. If not, then this probably isn't for you. 5* from me though!

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Guest

Unknown date

  
jesus!!!! i just got my xbox 360! you know what? fuck doom3. zdoom is the shit. 5/5

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Guest

Unknown date

  
Wow, this was on the tough side. I was playing on AV and it gave me a good challenge. I like this map a little bit, it's pretty cool. The detail was good also. 7/30/07

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Guest

Unknown date

  
Awful

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Guest

Unknown date

  
Great one. Loved it. Just missed my SSG. Lots of rocket work this time and lots of stuff to shoot. Nice arch, but also some odd design here and there. 4/5.

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Guest

Unknown date

  
It was getting good until you are automatically killed in that jumping game at the last switch. I was having fun, then if you miscalculate you jump you are killed, and there are no auto-saves, so fuck it, I just quit. -Antidote

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Guest

Unknown date

  
40 mins well spent playing this one :) - JewellDS

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Guest

Unknown date

  
This is a big but sloppy level, on the verge of being a parody; there are hundreds of monsters but you get hundreds of rockets, too, although if you run out you're finished. It's a chore to play. Minus points for having a maze, a long twisty maze-like corridor, several bits where you can fall into inescapable slime, ugly design, and only giving the player the rocket launcher and chaingun, which means you're stuffed if the monsters teleport close to you in a cramped area (which they do).

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Guest

Unknown date

  
a tweaked rerelease would make this map absolutely great: its too hard sometimes (skill2), more weapons, the room with the last switch is really annoying, a few spots could have been nicer, otherwise there are fantastic nice areas and some fights are a lot of fun 4.5/5

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Guest

Unknown date

  
An excellent, albeit sometimes ridiculously hard level. Great fun overall.

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Guest

Unknown date

  
This map is medium-sized but has a quite high monster count. The ambience is looking good (tech rooms in general) and gameplay is challenging enough, however it suffers a bit from the limited choice of weapons - for the whole job, you've got the chaingun and the rocket launcher only. 3/5 -Milian

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  • File Reviews

    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
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