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Scars of the Wounded Prey

   (18 reviews)
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4 Screenshots

About This File

This wad was formed from my desire to make a little map in a short space of time. I have this ambition because all of my other projects seem to have ballooned out of proportion, and I was getting a little bored of them. The name is just something I came up with on the spot to stick in the text file, and has little meaning to the wad itself (unless you like to think Doom has enough AI to effectively hunt you). Visually the map is just another of my techbase style maps, so the architecture should be good enough for those who like to see some detail whilst they blow away their hunters. Jumping and crouching are not necessary to play the wad (unless you want to get some of the secrets, in which case you will have to jump), but they won't break it either. Now with two distinct difficulty modes!


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Guest

Unknown date

  
That cyberdemon could well be the single most best placed cyberdemon ever. Awesome wad to play on UV if you like them tough. If not, then this probably isn't for you. 5* from me though!

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Unknown date

  
jesus!!!! i just got my xbox 360! you know what? fuck doom3. zdoom is the shit. 5/5

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Unknown date

  
Wow, this was on the tough side. I was playing on AV and it gave me a good challenge. I like this map a little bit, it's pretty cool. The detail was good also. 7/30/07

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Guest

Unknown date

  
Awful

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Guest

Unknown date

  
Great one. Loved it. Just missed my SSG. Lots of rocket work this time and lots of stuff to shoot. Nice arch, but also some odd design here and there. 4/5.

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Unknown date

  
It was getting good until you are automatically killed in that jumping game at the last switch. I was having fun, then if you miscalculate you jump you are killed, and there are no auto-saves, so fuck it, I just quit. -Antidote

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Unknown date

  
40 mins well spent playing this one :) - JewellDS

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Unknown date

  
This is a big but sloppy level, on the verge of being a parody; there are hundreds of monsters but you get hundreds of rockets, too, although if you run out you're finished. It's a chore to play. Minus points for having a maze, a long twisty maze-like corridor, several bits where you can fall into inescapable slime, ugly design, and only giving the player the rocket launcher and chaingun, which means you're stuffed if the monsters teleport close to you in a cramped area (which they do).

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Unknown date

  
a tweaked rerelease would make this map absolutely great: its too hard sometimes (skill2), more weapons, the room with the last switch is really annoying, a few spots could have been nicer, otherwise there are fantastic nice areas and some fights are a lot of fun 4.5/5

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Unknown date

  
An excellent, albeit sometimes ridiculously hard level. Great fun overall.

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Unknown date

  
This map is medium-sized but has a quite high monster count. The ambience is looking good (tech rooms in general) and gameplay is challenging enough, however it suffers a bit from the limited choice of weapons - for the whole job, you've got the chaingun and the rocket launcher only. 3/5 -Milian

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  • File Reviews

    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
    • By Rimantas · Posted
      It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5
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