Archive Maintainer :
Update to :
Advanced engine needed : (G)ZDoom (latest version recommended)
Primary purpose : Single play
Title : Scars of the Wounded Prey
Filename : Quicky1.wad
Release date : 24/10/06
Author : James "Phobus" Cresswell
Email Address : firstname.lastname@example.org
Other Files By Author : Scourge (ph_scrge.zip), White Light (ph_wl.zip), Warpzone (ph_wz.zip) and the little demo room for T667s Too Much Brown Texture Pack (2mbrown.zip), MAP05 of zctcmaps (zctc.zip).
Misc. Author Info : Can be found hanging around the zdoom forums
Description : This wad was formed from my desire to make a little map in a short space of time. I have this ambition because all of my other projects seem to have ballooned out of proportion, and I was getting a little bored of them. The name is just something I came up with on the spot to stick in the text file, and has little meaning to the wad itself (unless you like to think Doom has enough AI to effectively hunt you). Visually the map is just another of my techbase style maps, so the architecture should be good enough for those who like to see some detail whilst they blow away their hunters. Jumping and crouching are not necessary to play the wad (unless you want to get some of the secrets, in which case you will have to jump), but they won't break it either. Now with two distinct difficulty modes!
Additional Credits to : Id software (Doom series), Randy Heit (ZDoom), Graf Zahl (contributions to ZDoom, GZDoom) and all other contributers to ZDoom. CodeImp for DB, and Csabo for XWE.
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : DOOM2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Yes - UV is the hard mode, which is comparable to HR or whatever (lots of hard monsters, particularly revenants, and finely tuned ammo), and anything below that is the normal mode (hardly any revenants or other hard monsters, and a big ammo surplus), with whatever gameplay tweaks the mode has coming with it. Nightmare mode is not implemented effectively, but will function after a fashion (normal scripts with hard mode monsters).
* Construction *
Base : New from scratch
Build Time : A couple of weeks or so (one day I'll document the start and finish of a wad precisely)
Editor(s) used : Doom Builder, XWE
Known Bugs : Very slight polyobject bleeding. I wanted something more interesting than a parallelogram, and with a bit of experimentation, what I have was the least obvious case. (You should've seen the bleeding when they were big 'S' shapes).
May Not Run With... : Anything other than (G)ZDoom
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: www.phobus.servegame.com