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Scars of the Wounded Prey

   (18 reviews)
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4 Screenshots

About This File

This wad was formed from my desire to make a little map in a short space of time. I have this ambition because all of my other projects seem to have ballooned out of proportion, and I was getting a little bored of them. The name is just something I came up with on the spot to stick in the text file, and has little meaning to the wad itself (unless you like to think Doom has enough AI to effectively hunt you). Visually the map is just another of my techbase style maps, so the architecture should be good enough for those who like to see some detail whilst they blow away their hunters. Jumping and crouching are not necessary to play the wad (unless you want to get some of the secrets, in which case you will have to jump), but they won't break it either. Now with two distinct difficulty modes!


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Guest

Unknown date

  
That cyberdemon could well be the single most best placed cyberdemon ever. Awesome wad to play on UV if you like them tough. If not, then this probably isn't for you. 5* from me though!

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Unknown date

  
jesus!!!! i just got my xbox 360! you know what? fuck doom3. zdoom is the shit. 5/5

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Unknown date

  
Wow, this was on the tough side. I was playing on AV and it gave me a good challenge. I like this map a little bit, it's pretty cool. The detail was good also. 7/30/07

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Guest

Unknown date

  
Awful

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Guest

Unknown date

  
Great one. Loved it. Just missed my SSG. Lots of rocket work this time and lots of stuff to shoot. Nice arch, but also some odd design here and there. 4/5.

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Unknown date

  
It was getting good until you are automatically killed in that jumping game at the last switch. I was having fun, then if you miscalculate you jump you are killed, and there are no auto-saves, so fuck it, I just quit. -Antidote

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Unknown date

  
40 mins well spent playing this one :) - JewellDS

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Unknown date

  
This is a big but sloppy level, on the verge of being a parody; there are hundreds of monsters but you get hundreds of rockets, too, although if you run out you're finished. It's a chore to play. Minus points for having a maze, a long twisty maze-like corridor, several bits where you can fall into inescapable slime, ugly design, and only giving the player the rocket launcher and chaingun, which means you're stuffed if the monsters teleport close to you in a cramped area (which they do).

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Unknown date

  
a tweaked rerelease would make this map absolutely great: its too hard sometimes (skill2), more weapons, the room with the last switch is really annoying, a few spots could have been nicer, otherwise there are fantastic nice areas and some fights are a lot of fun 4.5/5

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Unknown date

  
An excellent, albeit sometimes ridiculously hard level. Great fun overall.

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Unknown date

  
This map is medium-sized but has a quite high monster count. The ambience is looking good (tech rooms in general) and gameplay is challenging enough, however it suffers a bit from the limited choice of weapons - for the whole job, you've got the chaingun and the rocket launcher only. 3/5 -Milian

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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