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Noob Project Part 2- Courtyard dash

   (12 reviews)
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4 Screenshots

About This File

The quest for the BFG continues.... but unfortunately you still haven't escaped the base


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Guest

Unknown date

  
YAAAAY -Kenesen

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Guest

Unknown date

  
alot better

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Guest

Unknown date

  
The gamelay is good. The level deisgn is not that great. 3/5 -PC

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Guest

Unknown date

  
Sweet. Better than it's old version. Still needs improves, but meh. :P

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Guest

Unknown date

  
Heh it was fun to me. Except the sewers which I thought was kinda gay.

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Guest

Unknown date

  
avoid; better than the first released map of this series but still not good - i.e. no theme (but with a nice ironic joke), I guess that there will be no improvement in the next maps, 1.5/5

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Unknown date

  
Well its not that bad, its actually pretty good for speedruns so... 4 stars

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Guest

Unknown date

  
This map is an improvement to the last, but still needs work.

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Unknown date

  
This is similar to the first map in this series, although larger and more elaborate; it has a blocky sewer and an underwater section, and a novelty ending. It is otherwise vintage 1994, with a horrible frustrating bit near the beginning where you have to leap over some lava. I worry that this designer is learning more about Zdoom gimmicks than good level design. The ending is supposed to kill you, but if you still have the rad suit and lots of plasma you can upset the plan.

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Unknown date

  
Hey this is alright,who cares about theme? yeah yeah there was a concentration of the same monsters in a few parts,but the map design was alright compared to the last one,and that joke was kinda funny. 3/5-Eviladam

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Unknown date

  
The only reason this map is for zdoom is because jumping is required - especially to get the blue key. There are no zdoom specific features in this map. It could easily be converted for all ports by simply tagging sectors 69, 77, 14-17 and their associated linedefs ( sloppy mapmaking ), and making sectors 66 and 176 lift sectors ( sectors and lines tagged )The generalised linedef types will not work in doom2.exe of course but it will not stop the wad from being played.

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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