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Noob Project Part 2- Courtyard dash

   (12 reviews)
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4 Screenshots

About This File

The quest for the BFG continues.... but unfortunately you still haven't escaped the base


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Guest

Unknown date

  
YAAAAY -Kenesen

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Guest

Unknown date

  
alot better

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Guest

Unknown date

  
The gamelay is good. The level deisgn is not that great. 3/5 -PC

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Guest

Unknown date

  
Sweet. Better than it's old version. Still needs improves, but meh. :P

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Guest

Unknown date

  
Heh it was fun to me. Except the sewers which I thought was kinda gay.

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Guest

Unknown date

  
avoid; better than the first released map of this series but still not good - i.e. no theme (but with a nice ironic joke), I guess that there will be no improvement in the next maps, 1.5/5

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Unknown date

  
Well its not that bad, its actually pretty good for speedruns so... 4 stars

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Unknown date

  
This map is an improvement to the last, but still needs work.

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Unknown date

  
This is similar to the first map in this series, although larger and more elaborate; it has a blocky sewer and an underwater section, and a novelty ending. It is otherwise vintage 1994, with a horrible frustrating bit near the beginning where you have to leap over some lava. I worry that this designer is learning more about Zdoom gimmicks than good level design. The ending is supposed to kill you, but if you still have the rad suit and lots of plasma you can upset the plan.

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Unknown date

  
Hey this is alright,who cares about theme? yeah yeah there was a concentration of the same monsters in a few parts,but the map design was alright compared to the last one,and that joke was kinda funny. 3/5-Eviladam

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Unknown date

  
The only reason this map is for zdoom is because jumping is required - especially to get the blue key. There are no zdoom specific features in this map. It could easily be converted for all ports by simply tagging sectors 69, 77, 14-17 and their associated linedefs ( sloppy mapmaking ), and making sectors 66 and 176 lift sectors ( sectors and lines tagged )The generalised linedef types will not work in doom2.exe of course but it will not stop the wad from being played.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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