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Noob Project Part 2- Courtyard dash

   (12 reviews)
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4 Screenshots

About This File

The quest for the BFG continues.... but unfortunately you still haven't escaped the base


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Guest

Unknown date

  
YAAAAY -Kenesen

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Guest

Unknown date

  
alot better

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Guest

Unknown date

  
The gamelay is good. The level deisgn is not that great. 3/5 -PC

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Guest

Unknown date

  
Sweet. Better than it's old version. Still needs improves, but meh. :P

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Guest

Unknown date

  
Heh it was fun to me. Except the sewers which I thought was kinda gay.

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Guest

Unknown date

  
avoid; better than the first released map of this series but still not good - i.e. no theme (but with a nice ironic joke), I guess that there will be no improvement in the next maps, 1.5/5

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Guest

Unknown date

  
Well its not that bad, its actually pretty good for speedruns so... 4 stars

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Guest

Unknown date

  
This map is an improvement to the last, but still needs work.

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Guest

Unknown date

  
This is similar to the first map in this series, although larger and more elaborate; it has a blocky sewer and an underwater section, and a novelty ending. It is otherwise vintage 1994, with a horrible frustrating bit near the beginning where you have to leap over some lava. I worry that this designer is learning more about Zdoom gimmicks than good level design. The ending is supposed to kill you, but if you still have the rad suit and lots of plasma you can upset the plan.

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Unknown date

  
Hey this is alright,who cares about theme? yeah yeah there was a concentration of the same monsters in a few parts,but the map design was alright compared to the last one,and that joke was kinda funny. 3/5-Eviladam

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Unknown date

  
The only reason this map is for zdoom is because jumping is required - especially to get the blue key. There are no zdoom specific features in this map. It could easily be converted for all ports by simply tagging sectors 69, 77, 14-17 and their associated linedefs ( sloppy mapmaking ), and making sectors 66 and 176 lift sectors ( sectors and lines tagged )The generalised linedef types will not work in doom2.exe of course but it will not stop the wad from being played.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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