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Dark Installation

   (14 reviews)
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Guest

4 Screenshots

About This File

Contact was lost with the installation a few days ago. Investigate and figure out what's going on.


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Guest

Unknown date

  
That misaligned switch was funneh. Also squarish and overscripted. 2/5 - Belial

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Guest

Unknown date

  
Overscripted? No. Could have used a lot more architectural work, and a little more interesting gameplay. Blowing away a cyber with a bfg in a square room is easy as well as lame. I still had fun though. 3/5

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Guest

Unknown date

  
DD can't map. Heh

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Guest

Unknown date

  
This map is quite small and not very hard, but it's very nice nontheless. It's nicely laid out, beautifully decorated and has some simple but proper scripting. There's only one point, where I didn't know what I, or what the author was doing, with 4 switches that opened and closed doors and walls. After a while of brainless pressing of switches, I finally could reach my target. The challenge is ok, but rather low for such a small map. 4/5 -Milian

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Guest

Unknown date

  
Bow to your scripting guru. Bitch.

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Guest

Unknown date

  
For 6 days of work it's not too bad. Has some decent fights but nothing amazing.

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Guest

Unknown date

  
This could have been a good map, but the scripting completely ruined it. After every key grab or switch pull you get locked in a confined space with a bunch of monsters and have to kill them all. Not only is it boring and predictable, but it also completely breaks. the flow. The marine at the end was exceedingly lame too. DD would do well to completely avoid scripting his next attempt and let it flow naturally.

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Guest

Unknown date

  
decent stuff for me. Not overwhelming but solid. 3,5 or slightly better.

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Guest

Unknown date

  
The scripting in this map isn't problem for me. The problem is, that the map doesn't have any idea. Square rooms, long hallways with copy+paste decorations and repeating traps get boring after a minute. 2.5/5 - Damned

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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