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Dark Installation

   (14 reviews)
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4 Screenshots

About This File

Contact was lost with the installation a few days ago. Investigate and figure out what's going on.


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Guest

Unknown date

  
That misaligned switch was funneh. Also squarish and overscripted. 2/5 - Belial

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Guest

Unknown date

  
Overscripted? No. Could have used a lot more architectural work, and a little more interesting gameplay. Blowing away a cyber with a bfg in a square room is easy as well as lame. I still had fun though. 3/5

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Guest

Unknown date

  
DD can't map. Heh

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Guest

Unknown date

  
This map is quite small and not very hard, but it's very nice nontheless. It's nicely laid out, beautifully decorated and has some simple but proper scripting. There's only one point, where I didn't know what I, or what the author was doing, with 4 switches that opened and closed doors and walls. After a while of brainless pressing of switches, I finally could reach my target. The challenge is ok, but rather low for such a small map. 4/5 -Milian

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Guest

Unknown date

  
Bow to your scripting guru. Bitch.

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Guest

Unknown date

  
For 6 days of work it's not too bad. Has some decent fights but nothing amazing.

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Guest

Unknown date

  
This could have been a good map, but the scripting completely ruined it. After every key grab or switch pull you get locked in a confined space with a bunch of monsters and have to kill them all. Not only is it boring and predictable, but it also completely breaks. the flow. The marine at the end was exceedingly lame too. DD would do well to completely avoid scripting his next attempt and let it flow naturally.

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Guest

Unknown date

  
decent stuff for me. Not overwhelming but solid. 3,5 or slightly better.

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Guest

Unknown date

  
The scripting in this map isn't problem for me. The problem is, that the map doesn't have any idea. Square rooms, long hallways with copy+paste decorations and repeating traps get boring after a minute. 2.5/5 - Damned

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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