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Weirdo Bizarre, or: An Acid Trip Through Time

   (43 reviews)
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About This File

A spiritual sequel to The Archives Are Doomed, which was in itself a spiritual sequel to Untitled. So does that mean this is a sub-spiritual sequel or something? Or is it just some kind of pathetic attempt at humor? Or am I just trying to make up something, anything, for the description? Yes.


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This map was a fun one, The Seizure one was one of the funnest maps I ever played, and the Light sped through the Sky one was trippy and Niravana is awesome... over all I say 5/5 --Tristram From MMOradio where Gamers Rock!

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I'm stealing part of a review: I was going to give you 4 stars but after reading the text file I've understood you deserve nothing more than 5 stars.

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Whatever. I gave up at Iron Man.

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garbage. A waste of my time. 0/5

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^This has so many good votes because its funny. Anyways, 5/5.

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Well what can I say? I never new I had epilepsy until I played this mental wad. I have actually had LSD and it wasn't this weird. You will experience all the effects of a full blown trip, elation, misery, fear, paranoia, giddiness, excitement, itchy teeth... as well as headaches and epilepsy (map11+12). This is probably a 2/5 but I just couldn't stop so 4/5 -jb

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Map01 is an incompetent super-sized parody of E1M1. Map02 and Map09 don't have a novelty element at all. Map3 seems to be inescapable. Map10 is one of those invisible-teleporter mazes where you go around in circles until you escape. Map18 is very close to the original Map30. Bleach is not the greatest Nirvana album no matter what anybody says; it's not even the second greatest. Map15 is Map01 flipped horizontally. Trippiness restricted to some flashing backgrounds and textures.

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Very nice, especially the level of the switch, ("Stop pressing me!")

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two of 18 maps are ok the others are boring 1/5

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Funny jokewad wills :D the switch level and final boss made me laugh to the death 4/5 stars

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Anyone who says video games are not art obviously hasn't played maps 11 and 12 of this wad.

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That was very good. Could have taken the opportunity to mess with the player more immediately after that whole switch thing - I was paranoid for the rest of the play through.

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This set of maps was a much needed welcome after certain other maps I dare not speak of. Thank you kind mapmaker. 4/5

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Better than Hellcore. 6/5

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Wills wins Mapper Of The Year award of 2006. Or atleast the best comedy wad O.o' -- Anyway, this map was a bit less funny than I've expected, but yeah I liked some stuff in there, like that switch map. Gogogogo wills 5/5

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good5/5

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on map 17 go to the counsole and turn on fly and turbo 200, and try to kill all the caco deamons, its hard as hell withougt bfg but its a blast, you will have to use idfa a few times tho

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This map was a fun one, The Seizure one was one of the funnest maps I ever played, and the Light sped through the Sky one was trippy... over all I say 4/5 because of Niravana... other wise without it itr would be 5/5.. buts its now a 4/5 --Tristram From MMOradio where Gamers Rock!

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That was fuckin crazy. I love the cacodemon arena map. It's so huge.

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Made me think about life. 5/5 r_rr

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To the reviewer who read the text file: What were you going to give the author 1 star for? Btw, funny wad.

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Ahahaha, that was funny as hell. 4/5! --Ceeb

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Iron Man can be beaten in ~9 seconds if you run along the left wall at the beginning and turn left once you're out. The ending was actually funny, something new for jokewads.

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Now this is what I call a jokewad. It's not often that I vote 5/5, but this level caused me to make an exception to the rule. Wills, you are to WAD making what David Gilmour is to music - the undisputed King; there can be no other. You Rock!

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I was going to give you four stars but after reading the text file I've understood you deserve nothing more than 5 stars.

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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