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Gamarra's story: Part VII "Gamarra for president"

   (18 reviews)
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Gamarra was elected president of our school (I voted for him, I am coherent). Help him to find his disco-theme office


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Guest

Unknown date

  
not funny. it's really awful. 0/5

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Guest

Unknown date

  
There is an error. This is Part VII "Gamarra for president" NOT Part I "Gamarra sucks". The txt file in the zip file is correct.

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Unknown date

  
Very funny!

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Unknown date

  
Yeah it is an error funny, this usually happens, but the gamarra series is still cool -4 stars

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Guest

Unknown date

  
you have an very unhealthy obsession with this gamarra fellow. btw this map is terrible.

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Unknown date

  
This feels like a repeat of gamarra on phobos. Floor textures on the walls still? ugh... thats sacrilage, lol. And then there is that ugly ceiling sector behind the doors just to cover it up since the next room is a million units tall. Even an actual 1994 style wad has recessed doors. Fun if you like blasting monsters and roaming around everywhere. (I will put out another gamarra style wad)

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Unknown date

  
This is the latest in the Gamarra series. It is E1M1. The level is a further manifestation of the latter-day Gamarra style, which combines large crude rooms with lots of monsters; it resembles a level from 1994, although it ends with some (pointless) Zdoom stealth monsters. Plus points include a steady stream of action and a vivid portrait of Gamarra - I would love to see this person in real life. But the dark maze to the red key is rubbish - you face lots of monsters in single file.

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Unknown date

  
Make it stop!

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Unknown date

  
Gamarra for president? Didn't you mean "Gamarra for toilet paper"? That must be a fitting name to your fucking retarded series. 0/0.

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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