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Gamarra's story: Part VII "Gamarra for president"

   (18 reviews)
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Gamarra was elected president of our school (I voted for him, I am coherent). Help him to find his disco-theme office


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Guest

Unknown date

  
not funny. it's really awful. 0/5

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Guest

Unknown date

  
There is an error. This is Part VII "Gamarra for president" NOT Part I "Gamarra sucks". The txt file in the zip file is correct.

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Unknown date

  
Very funny!

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Unknown date

  
Yeah it is an error funny, this usually happens, but the gamarra series is still cool -4 stars

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Guest

Unknown date

  
you have an very unhealthy obsession with this gamarra fellow. btw this map is terrible.

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Unknown date

  
This feels like a repeat of gamarra on phobos. Floor textures on the walls still? ugh... thats sacrilage, lol. And then there is that ugly ceiling sector behind the doors just to cover it up since the next room is a million units tall. Even an actual 1994 style wad has recessed doors. Fun if you like blasting monsters and roaming around everywhere. (I will put out another gamarra style wad)

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Unknown date

  
This is the latest in the Gamarra series. It is E1M1. The level is a further manifestation of the latter-day Gamarra style, which combines large crude rooms with lots of monsters; it resembles a level from 1994, although it ends with some (pointless) Zdoom stealth monsters. Plus points include a steady stream of action and a vivid portrait of Gamarra - I would love to see this person in real life. But the dark maze to the red key is rubbish - you face lots of monsters in single file.

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Unknown date

  
Make it stop!

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Unknown date

  
Gamarra for president? Didn't you mean "Gamarra for toilet paper"? That must be a fitting name to your fucking retarded series. 0/0.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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