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Ninja Duel

   (14 reviews)
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4 Screenshots

About This File

A deathmatch level with new weapons.


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Guest

Unknown date

  
Really good, the only real problems I noticed were the original rocket launcher graphics still being used (which is weird with all the other ninja-stuff), but this has a lot of potential and stuff. Consider maybe a couple more maps, or something liked poison-tipped weapons for more stuff you could do with this, but for now 4 stars. - MasterOFDeath

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Guest

Unknown date

  
New version with more maps would be better.

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Guest

Unknown date

  
Too awesome. Nuff said.

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Guest

Unknown date

  
I like this. I haven't been able to play it with others much but it could be good. Especially if it has more maps. 4/5 - Cutman

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dg93

Unknown date

  
Awesome 5/5

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Guest

Unknown date

  
This is an awesome wad, unfortunately broken in the newest GZDoom =(

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Guest

Unknown date

  
I wish Electronic Samurai would update this =|

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Guest

Unknown date

  
Very cool, I've always wanted to be able to pierce my enemy's skull with a deadly shuriken. 4.4 Stars!

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Guest

Unknown date

  
Turbo 67 and a few other minor tweaks makes this a pretty sweet deathmatch mod. Electronic Samurai, if you're out there, update this mofo! =p

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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