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Ninja Duel

   (14 reviews)
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4 Screenshots

About This File

A deathmatch level with new weapons.


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Guest

Unknown date

  
Really good, the only real problems I noticed were the original rocket launcher graphics still being used (which is weird with all the other ninja-stuff), but this has a lot of potential and stuff. Consider maybe a couple more maps, or something liked poison-tipped weapons for more stuff you could do with this, but for now 4 stars. - MasterOFDeath

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Guest

Unknown date

  
New version with more maps would be better.

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Guest

Unknown date

  
Too awesome. Nuff said.

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Guest

Unknown date

  
I like this. I haven't been able to play it with others much but it could be good. Especially if it has more maps. 4/5 - Cutman

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dg93

Unknown date

  
Awesome 5/5

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Guest

Unknown date

  
This is an awesome wad, unfortunately broken in the newest GZDoom =(

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Guest

Unknown date

  
I wish Electronic Samurai would update this =|

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Guest

Unknown date

  
Very cool, I've always wanted to be able to pierce my enemy's skull with a deadly shuriken. 4.4 Stars!

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Guest

Unknown date

  
Turbo 67 and a few other minor tweaks makes this a pretty sweet deathmatch mod. Electronic Samurai, if you're out there, update this mofo! =p

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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